@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
13 lines (12 loc) • 488 B
TypeScript
import { BaseSceneEventsController } from './_BaseEventsController';
import { PointerEventNode } from '../../../nodes/event/Pointer';
declare enum WindowEventType {
resize = "resize"
}
export declare const ACCEPTED_WINDOW_EVENT_TYPES: WindowEventType[];
export declare class WindowEventsController extends BaseSceneEventsController<Event, PointerEventNode> {
protected _requireCanvasEventListeners: boolean;
type(): string;
acceptedEventTypes(): Set<string>;
}
export {};