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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { PolyScene } from '../../PolyScene'; import { BaseInputEventNodeType } from '../../../nodes/event/_BaseInput'; import { BaseSceneEventsController } from './_BaseEventsController'; import { SceneEventsController } from './SceneEventsController'; import { DragEventsController } from './DragEventsController'; import { KeyboardEventsController } from './KeyboardEventsController'; import { MouseEventsController } from './MouseEventsController'; import { PointerEventsController } from './PointerEventsController'; import { WindowEventsController } from './WindowEventsController'; import { TouchEventsController } from './TouchEventsController'; import { SceneConnectionTriggerDispatcher } from './ConnectionTriggerDispatcher'; import { Raycaster } from 'three'; import { ActorEvaluatorGenerator } from '../../../nodes/js/code/assemblers/actor/ActorEvaluatorGenerator'; export declare class SceneEventsDispatcher { scene: PolyScene; private _controllers; readonly sceneEventsController: SceneEventsController; private _keyboardEventsController?; private _mouseEventsController?; private _dragEventsController?; private _windowEventsController?; private _touchEventsController?; readonly pointerEventsController: PointerEventsController; constructor(scene: PolyScene); registerEvaluatorGenerator(evaluatorGenerator: ActorEvaluatorGenerator): void; unregisterEvaluatorGenerator(evaluatorGenerator: ActorEvaluatorGenerator): void; registerEventNode(node: BaseInputEventNodeType): void; unregisterEventNode(node: BaseInputEventNodeType): void; updateViewerEventListeners(node: BaseInputEventNodeType): void; traverseControllers(callback: (controller: BaseSceneEventsController<Event, BaseInputEventNodeType>) => void): void; setRaycaster(raycaster: Raycaster): void; private _findOrCreateControllerForEventNode; private _findOrCreateControllerForEvaluator; private _findOrCreateControllerForEventInputType; private _findOrCreateControllerForJsType; get keyboardEventsController(): KeyboardEventsController; get mouseEventsController(): MouseEventsController; get dragEventsController(): DragEventsController; get windowEventsController(): WindowEventsController; get touchEventsController(): TouchEventsController; private _createController; private _connectionTriggerDispatcher; get connectionTriggerDispatcher(): SceneConnectionTriggerDispatcher; }