@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
12 lines (11 loc) • 415 B
JavaScript
;
import { NODE_CONNECTION_TRIGGERED_EVENT } from "../../../nodes/utils/io/NodeConnection";
export class SceneConnectionTriggerDispatcher {
// private _dispatchedConnections: Set<TypedNodeConnection<any>> = new Set();
constructor() {
}
dispatchTrigger(connection) {
var _a;
(_a = connection._eventDispatcher()) == null ? void 0 : _a.dispatchEvent(NODE_CONNECTION_TRIGGERED_EVENT);
}
}