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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { NODE_CONNECTION_TRIGGERED_EVENT } from "../../../nodes/utils/io/NodeConnection"; export class SceneConnectionTriggerDispatcher { // private _dispatchedConnections: Set<TypedNodeConnection<any>> = new Set(); constructor() { } dispatchTrigger(connection) { var _a; (_a = connection._eventDispatcher()) == null ? void 0 : _a.dispatchEvent(NODE_CONNECTION_TRIGGERED_EVENT); } }