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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { PolyScene } from '../../../PolyScene'; import { ActorsManager } from '../../ActorsManager'; import { Object3D } from 'three'; import { ObjectOptions } from './Common'; export declare class BaseRayObjectIntersectionsController { protected actorsManager: ActorsManager; protected _scene: PolyScene; protected _objects: Object3D[]; protected _propertiesListByObject: Map<Object3D, ObjectOptions[]>; private _intersectsByObject; private _closestIntersects; private _objectByClosestIntersect; private _closestIntersectsSorted; private _renderPixelController; constructor(actorsManager: ActorsManager); objects(target: Object3D[]): void; protected _setIntersectedState(objects: Object3D[], intersectedStateByObject: WeakMap<Object3D, boolean>): void; private _gpuObjectsPresent; private _gpuDepthBufferReadRequired; addPropertiesForObject(object: Object3D, properties: ObjectOptions): void; removePropertiesForObject(object: Object3D, properties: ObjectOptions): void; }