@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
23 lines (22 loc) • 1.04 kB
TypeScript
import { Object3D } from 'three';
import { ConvertToStrings } from '../../../../../types/GlobalTypes';
import { BaseRayObjectIntersectionsController } from './_BaseRayObjectIntersectionsController';
import { ObjectOptions, GPUOptions, CPUOptions, PriorityOptions } from './Common';
interface ContextmenuOptions {
callback: () => void;
}
export interface ObjectToContextmenuOptions extends ObjectOptions {
contextmenu: ContextmenuOptions;
}
export interface ObjectToContextmenuOptionsAsString {
priority: ConvertToStrings<PriorityOptions>;
cpu?: ConvertToStrings<CPUOptions>;
gpu?: ConvertToStrings<GPUOptions>;
contextmenu: ConvertToStrings<ContextmenuOptions>;
}
export declare class RayObjectIntersectionsContextmenuController extends BaseRayObjectIntersectionsController {
protected _propertiesListByObject: Map<Object3D, ObjectToContextmenuOptions[]>;
protected _intersectedStateByObject: Map<Object3D, boolean>;
onContextmenu(event: Readonly<PointerEvent | MouseEvent | TouchEvent>): void;
}
export {};