@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
8 lines (7 loc) • 316 B
TypeScript
import { ActorsManager, ActorBuilderNode } from '../ActorsManager';
export declare class ActorManualTriggersController {
protected actorsManager: ActorsManager;
private _scene;
constructor(actorsManager: ActorsManager);
runTriggerFromFunctionNode(node: ActorBuilderNode, methodName: string): void;
}