@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
32 lines (31 loc) • 1.14 kB
TypeScript
import { BaseViewerType } from '../../viewers/_Base';
import { PolyScene } from '../../scene/PolyScene';
import { Camera } from 'three';
import { CoreGraphNode } from '../../../core/graph/CoreGraphNode';
interface GetViewerOptions {
camera: Camera;
canvas?: HTMLCanvasElement;
}
export declare class ViewersRegister {
protected _scene: PolyScene;
private _viewersById;
private _firstViewer;
private _lastRenderedViewer;
constructor(_scene: PolyScene);
registerViewer(viewer: BaseViewerType): void;
unregisterViewer(viewer: BaseViewerType): void;
traverseViewers(callback: (viewer: BaseViewerType) => void): void;
viewer(options: GetViewerOptions): import("../../viewers/_Base").TypedViewer<Camera> | undefined;
firstViewer(): BaseViewerType | undefined;
markViewerAsRendered(viewer: BaseViewerType): void;
lastRenderedViewer(): BaseViewerType | undefined;
private _updateCache;
/**
* resize graphNode
*/
private _graphNode;
graphNode(): CoreGraphNode;
private _createGraphNode;
markViewerAsSizeUpdated(viewer: BaseViewerType): void;
}
export {};