@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
19 lines (18 loc) • 708 B
TypeScript
import { PolyScene } from '../PolyScene';
import { IUniforms } from '../../../core/geometry/Material';
import { Scene } from 'three';
export declare class SceneTraverserController {
protected scene: PolyScene;
private _spotLightsRayMarching;
private _directionalLightsRayMarching;
private _pointLightsRayMarching;
private _updateUniformsFunctionByLight;
private _uniformsByLight;
constructor(scene: PolyScene);
traverseScene(scene?: Scene): void;
private _onObjectTraverseBound;
private _onObjectTraverse;
private _updateUniformsForLight;
addLightsRayMarchingUniform(uniforms: IUniforms): void;
removeLightsRayMarchingUniform(uniforms: IUniforms): void;
}