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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { PolyScene } from '../PolyScene'; import { IUniforms } from '../../../core/geometry/Material'; import { Scene } from 'three'; export declare class SceneTraverserController { protected scene: PolyScene; private _spotLightsRayMarching; private _directionalLightsRayMarching; private _pointLightsRayMarching; private _updateUniformsFunctionByLight; private _uniformsByLight; constructor(scene: PolyScene); traverseScene(scene?: Scene): void; private _onObjectTraverseBound; private _onObjectTraverse; private _updateUniformsForLight; addLightsRayMarchingUniform(uniforms: IUniforms): void; removeLightsRayMarchingUniform(uniforms: IUniforms): void; }