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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { PolyScene } from '../PolyScene'; import { Camera, Object3D } from 'three'; import { CoreGraphNode } from '../../../core/graph/CoreGraphNode'; import { CreateViewerOptions } from '../../viewers/_Base'; type OnCameraObjectsUpdated = () => void; interface MainCameraOptions { cameraMaskOverride?: string; findAnyCamera?: boolean; printCameraNotFoundError?: boolean; } export declare class SceneCamerasController { private scene; private _coreGraphNode; constructor(scene: PolyScene); coreGraphNode(): CoreGraphNode; dispose(): void; private _cameraObjectsRecentlyUpdated; updateFromChangeInObject(object: Object3D): void; cameraObjects(target: Array<Camera>): Camera[]; private _cameraObjects; cameraObjectsRecentlyUpdated(): Camera[]; setMainCamera(camera: Camera): void; setMainCameraPath(path: string): void; mainCameraPath(): string; private _errorMessageDisplayed; mainCamera(options?: MainCameraOptions): Promise<Camera | null>; private _findAnyCameraObject; createMainViewer(options?: CreateViewerOptions): Promise<import("../../viewers/_Base").TypedViewer<Camera> | undefined>; private _onCameraObjectsUpdatedCallbacks; onCameraObjectsUpdated(callback: OnCameraObjectsUpdated): void; removeOnCameraObjectsUpdated(callback: OnCameraObjectsUpdated): void; } export {};