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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { PolyScene } from '../PolyScene'; import { CoreGraphNode } from '../../../core/graph/CoreGraphNode'; import { SceneEvent } from '../../poly/SceneEvent'; import { NodeEvent } from '../../poly/NodeEvent'; import { ParamEvent } from '../../poly/ParamEvent'; import { ActorEvaluator } from '../../nodes/js/code/assemblers/actor/ActorEvaluator'; import { DebugLine } from '../../functions/_Debug'; export interface DebugLinesContainer { nodePath: string; debugLines: DebugLine[]; } export interface EventsListener { processEvents: (emitter: CoreGraphNode, event: SceneEvent | NodeEvent | ParamEvent, data?: any) => void; processActorEvaluator(evaluator: ActorEvaluator): ActorEvaluator; actorEvaluatorDebug(options: DebugLinesContainer): void; } type OnAddListenerCallback = () => void; export declare class DispatchController { private scene; private _onAddListenerCallbacks; constructor(scene: PolyScene); private _eventsListener; setListener(eventsListener: EventsListener): void; onAddListener(callback: OnAddListenerCallback): void; private _runOnAddListenerCallbacks; dispatch(emitter: CoreGraphNode, event: SceneEvent | NodeEvent | ParamEvent, data?: any): void; emitAllowed(): boolean; processActorEvaluator(evaluator: ActorEvaluator): ActorEvaluator | undefined; actorEvaluatorDebug(options: DebugLinesContainer): void | undefined; } export {};