@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
70 lines (69 loc) • 4.77 kB
TypeScript
import { Object3D } from 'three';
import { PolyScene } from '../PolyScene';
import { ActorManualTriggersController } from './actors/ManualTriggersController';
import { ActorKeyboardEventsController } from './actors/ActorsKeyboardEventsController';
import { EvaluatorMethodName } from '../../nodes/js/code/assemblers/actor/ActorEvaluator';
import { ActorEvaluatorGenerator } from '../../nodes/js/code/assemblers/actor/ActorEvaluatorGenerator';
import { AssemblerControllerNode } from '../../nodes/js/code/Controller';
import { JsAssemblerActor } from '../../nodes/js/code/assemblers/actor/ActorAssembler';
import { ActorCompilationController } from '../../../core/actor/ActorCompilationController';
import { ObjectContent, CoreObjectType } from '../../../core/geometry/ObjectContent';
import { RayObjectIntersectionsHoverController } from './actors/rayObjectIntersection/RayObjectIntersectionsHoverController';
import { RayObjectIntersectionsPointerdownController } from './actors/rayObjectIntersection/RayObjectIntersectionsPointerdownController';
import { RayObjectIntersectionsPointerupController } from './actors/rayObjectIntersection/RayObjectIntersectionsPointerupController';
import { RayObjectIntersectionsClickController } from './actors/rayObjectIntersection/RayObjectIntersectionsClickController';
import { RayObjectIntersectionsMouseClickController } from './actors/rayObjectIntersection/RayObjectIntersectionsMouseClickController';
import { RayObjectIntersectionsContextmenuController } from './actors/rayObjectIntersection/RayObjectIntersectionsContextmenuController';
import { RayObjectIntersectionsLongPressController } from './actors/rayObjectIntersection/RayObjectIntersectionsLongPressController';
import { RayObjectIntersectionsSwipeController } from './actors/rayObjectIntersection/RayObjectIntersectionsSwipeController';
import { PointerdownController } from './actors/rayObjectIntersection/PointerdownController';
import { PointerupController } from './actors/rayObjectIntersection/PointerupController';
import { RayObjectIntersectionsDoubleClickController } from './actors/rayObjectIntersection/RayObjectIntersectionsDoubleClickController';
export declare abstract class ActorBuilderNode extends AssemblerControllerNode<JsAssemblerActor> {
abstract readonly compilationController: ActorCompilationController;
}
export declare class ActorsManager {
readonly scene: PolyScene;
private _keyboardEventsController;
private _manualTriggerController;
constructor(scene: PolyScene);
registerEvaluatorGenerator(evaluatorGenerator: ActorEvaluatorGenerator): void;
unregisterEvaluatorGenerator(evaluatorGenerator: ActorEvaluatorGenerator): void;
assignActorBuilder(object: ObjectContent<CoreObjectType>, node: ActorBuilderNode): void;
objectActorNodeIds(object: ObjectContent<CoreObjectType>): number[] | undefined;
get keyboardEventsController(): ActorKeyboardEventsController;
get manualTriggerController(): ActorManualTriggersController;
readonly rayObjectIntersectionClick: RayObjectIntersectionsClickController;
readonly rayObjectIntersectionDoubleClick: RayObjectIntersectionsDoubleClickController;
readonly rayObjectIntersectionMouseClick: RayObjectIntersectionsMouseClickController;
readonly rayObjectIntersectionContextmenu: RayObjectIntersectionsContextmenuController;
readonly rayObjectIntersectionHover: RayObjectIntersectionsHoverController;
readonly rayObjectIntersectionLongPress: RayObjectIntersectionsLongPressController;
readonly rayObjectIntersectionPointerdown: RayObjectIntersectionsPointerdownController;
readonly rayObjectIntersectionPointerup: RayObjectIntersectionsPointerupController;
readonly rayObjectIntersectionSwipe: RayObjectIntersectionsSwipeController;
readonly pointerdown: PointerdownController;
readonly pointerup: PointerupController;
tick(): void;
runOnEventSceneReset(): void;
runOnEventScenePlay(): void;
runOnEventScenePause(): void;
runOnEventPerformanceChange(): void;
private _onEventTickBound;
private _onEventTick;
private _onEventSceneResetBound;
private _onEventSceneReset;
private _onEventSceneResetTraverse;
private _onEventScenePlayBound;
private _onEventScenePlay;
private _onEventScenePlayTraverse;
private _onEventScenePauseBound;
private _onEventScenePause;
private _onEventScenePauseTraverse;
private _onEventPerformanceChangeBound;
private _onEventPerformanceChange;
private _onEventPerformanceChangeTraverse;
triggerEventNodes(object: Object3D, methodName: EvaluatorMethodName): void;
triggerEventNode(node: ActorBuilderNode, object: Object3D, methodName: EvaluatorMethodName): void;
private _triggerEvaluatorGenerator;
}