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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { ActorSopNode } from '../../../nodes/sop/Actor'; import { AttribCreateSopNode } from '../../../nodes/sop/AttribCreate'; import { BoxSopNode } from '../../../nodes/sop/Box'; import { CodeSopNode } from '../../../nodes/sop/Code'; import { CopySopNode } from '../../../nodes/sop/Copy'; import { MaterialSopNode } from '../../../nodes/sop/Material'; import { PlaneSopNode } from '../../../nodes/sop/Plane'; import { SphereSopNode } from '../../../nodes/sop/Sphere'; import { EventsNetworkSopNode } from '../../../nodes/sop/EventsNetwork'; export interface GeoNodeChildrenMap { actor: ActorSopNode; attribCreate: AttribCreateSopNode; box: BoxSopNode; code: CodeSopNode; copy: CopySopNode; material: MaterialSopNode; plane: PlaneSopNode; sphere: SphereSopNode; eventsNetwork: EventsNetworkSopNode; } import { PolyEngine } from '../../../Poly'; export declare class SopRegister { static run(poly: PolyEngine): void; }