@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
25 lines (24 loc) • 959 B
TypeScript
import { ActorSopNode } from '../../../nodes/sop/Actor';
import { AttribCreateSopNode } from '../../../nodes/sop/AttribCreate';
import { BoxSopNode } from '../../../nodes/sop/Box';
import { CodeSopNode } from '../../../nodes/sop/Code';
import { CopySopNode } from '../../../nodes/sop/Copy';
import { MaterialSopNode } from '../../../nodes/sop/Material';
import { PlaneSopNode } from '../../../nodes/sop/Plane';
import { SphereSopNode } from '../../../nodes/sop/Sphere';
import { EventsNetworkSopNode } from '../../../nodes/sop/EventsNetwork';
export interface GeoNodeChildrenMap {
actor: ActorSopNode;
attribCreate: AttribCreateSopNode;
box: BoxSopNode;
code: CodeSopNode;
copy: CopySopNode;
material: MaterialSopNode;
plane: PlaneSopNode;
sphere: SphereSopNode;
eventsNetwork: EventsNetworkSopNode;
}
import { PolyEngine } from '../../../Poly';
export declare class SopRegister {
static run(poly: PolyEngine): void;
}