@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
77 lines (76 loc) • 4.85 kB
JavaScript
"use strict";
import { CATEGORY_POST } from "./Category";
import { AntialiasingPostNode } from "../../../nodes/post/Antialiasing";
import { BloomPostNode } from "../../../nodes/post/Bloom";
import { BlurPostNode } from "../../../nodes/post/Blur";
import { BrightnessContrastPostNode } from "../../../nodes/post/BrightnessContrast";
import { BuilderPostNode } from "../../../nodes/post/Builder";
import { ChromaticAberrationPostNode } from "../../../nodes/post/ChromaticAberration";
import { DepthOfFieldPostNode } from "../../../nodes/post/DepthOfField";
import { EffectPassPostNode } from "../../../nodes/post/EffectPass";
import { GlitchPostNode } from "../../../nodes/post/Glitch";
import { GodRaysPostNode } from "../../../nodes/post/GodRays";
import { GodRaysVolumetricPostNode } from "../../../nodes/post/GodRaysVolumetric";
import { HueSaturationPostNode } from "../../../nodes/post/HueSaturation";
import { LuminancePostNode } from "../../../nodes/post/Luminance";
import { LutPostNode } from "../../../nodes/post/Lut";
import { NormalPostNode } from "../../../nodes/post/Normal";
import { NoisePostNode } from "../../../nodes/post/Noise";
import { NullPostNode } from "../../../nodes/post/Null";
import { OutlinePostNode } from "../../../nodes/post/Outline";
import { PixelPostNode } from "../../../nodes/post/Pixel";
import { RenderPostNode } from "../../../nodes/post/Render";
import { ScreenSpaceAmbientOcclusionPostNode } from "../../../nodes/post/ScreenSpaceAmbientOcclusion";
import { SepiaPostNode } from "../../../nodes/post/Sepia";
import { SequencePostNode } from "../../../nodes/post/Sequence";
import { TexturePostNode } from "../../../nodes/post/Texture";
import { ToneMappingPostNode } from "../../../nodes/post/ToneMapping";
import { UpdateScenePostNode } from "../../../nodes/post/UpdateScene";
import { VignettePostNode } from "../../../nodes/post/Vignette";
import { ActorsNetworkPostNode } from "../../../nodes/post/ActorsNetwork";
import { AnimationsNetworkPostNode } from "../../../nodes/post/AnimationsNetwork";
import { AudioNetworkPostNode } from "../../../nodes/post/AudioNetwork";
import { CopNetworkPostNode } from "../../../nodes/post/CopNetwork";
import { EventsNetworkPostNode } from "../../../nodes/post/EventsNetwork";
import { MaterialsNetworkPostNode } from "../../../nodes/post/MaterialsNetwork";
import { PostProcessNetworkPostNode } from "../../../nodes/post/PostProcessNetwork";
import { RenderersNetworkPostNode } from "../../../nodes/post/RenderersNetwork";
export class PostRegister {
static run(poly) {
poly.registerNode(AntialiasingPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(BloomPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(BlurPostNode, CATEGORY_POST.BLUR);
poly.registerNode(BrightnessContrastPostNode, CATEGORY_POST.COLOR);
poly.registerNode(BuilderPostNode, CATEGORY_POST.ADVANCED);
poly.registerNode(ChromaticAberrationPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(DepthOfFieldPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(EffectPassPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(GlitchPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(GodRaysPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(GodRaysVolumetricPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(HueSaturationPostNode, CATEGORY_POST.COLOR);
poly.registerNode(LuminancePostNode, CATEGORY_POST.COLOR);
poly.registerNode(LutPostNode, CATEGORY_POST.COLOR);
poly.registerNode(NoisePostNode, CATEGORY_POST.EFFECT);
poly.registerNode(NormalPostNode, CATEGORY_POST.MISC);
poly.registerNode(NullPostNode, CATEGORY_POST.MISC);
poly.registerNode(OutlinePostNode, CATEGORY_POST.EFFECT);
poly.registerNode(PixelPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(RenderPostNode, CATEGORY_POST.MISC);
poly.registerNode(ScreenSpaceAmbientOcclusionPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(SepiaPostNode, CATEGORY_POST.COLOR);
poly.registerNode(SequencePostNode, CATEGORY_POST.MISC);
poly.registerNode(TexturePostNode, CATEGORY_POST.MISC);
poly.registerNode(ToneMappingPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(UpdateScenePostNode, CATEGORY_POST.ADVANCED);
poly.registerNode(VignettePostNode, CATEGORY_POST.EFFECT);
poly.registerNode(ActorsNetworkPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(AnimationsNetworkPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(AudioNetworkPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(CopNetworkPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(EventsNetworkPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(MaterialsNetworkPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(PostProcessNetworkPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(RenderersNetworkPostNode, CATEGORY_POST.NETWORK);
}
}