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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { CATEGORY_OBJ } from "./Category"; import { AmbientLightObjNode } from "../../../nodes/obj/AmbientLight"; import { DirectionalLightObjNode } from "../../../nodes/obj/DirectionalLight"; import { HemisphereLightObjNode } from "../../../nodes/obj/HemisphereLight"; import { PointLightObjNode } from "../../../nodes/obj/PointLight"; import { SpotLightObjNode } from "../../../nodes/obj/SpotLight"; import { GeoObjNode } from "../../../nodes/obj/Geo"; import { NullObjNode } from "../../../nodes/obj/Null"; import { PolarTransformObjNode } from "../../../nodes/obj/PolarTransform"; import { SceneObjNode } from "../../../nodes/obj/Scene"; import { OrthographicCameraObjNode } from "../../../nodes/obj/OrthographicCamera"; import { PerspectiveCameraObjNode } from "../../../nodes/obj/PerspectiveCamera"; import { AnimationsNetworkObjNode } from "../../../nodes/obj/AnimationsNetwork"; import { CopNetworkObjNode } from "../../../nodes/obj/CopNetwork"; import { EventsNetworkObjNode } from "../../../nodes/obj/EventsNetwork"; import { MaterialsNetworkObjNode } from "../../../nodes/obj/MaterialsNetwork"; import { PostProcessNetworkObjNode } from "../../../nodes/obj/PostProcessNetwork"; import { RenderersNetworkObjNode } from "../../../nodes/obj/RenderersNetwork"; export class ObjRegister { static run(poly) { poly.registerNode(AmbientLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(DirectionalLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(HemisphereLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(PointLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(SpotLightObjNode, CATEGORY_OBJ.LIGHT); poly.registerNode(GeoObjNode, CATEGORY_OBJ.GEOMETRY); poly.registerNode(NullObjNode, CATEGORY_OBJ.TRANSFORM); poly.registerNode(PolarTransformObjNode, CATEGORY_OBJ.TRANSFORM); poly.registerNode(SceneObjNode, CATEGORY_OBJ.ADVANCED); poly.registerNode(OrthographicCameraObjNode, CATEGORY_OBJ.CAMERA); poly.registerNode(PerspectiveCameraObjNode, CATEGORY_OBJ.CAMERA); poly.registerNode(AnimationsNetworkObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(CopNetworkObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(EventsNetworkObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(MaterialsNetworkObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(PostProcessNetworkObjNode, CATEGORY_OBJ.NETWORK); poly.registerNode(RenderersNetworkObjNode, CATEGORY_OBJ.NETWORK); } }