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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { AmbientLightObjNode } from '../../../nodes/obj/AmbientLight'; import { DirectionalLightObjNode } from '../../../nodes/obj/DirectionalLight'; import { HemisphereLightObjNode } from '../../../nodes/obj/HemisphereLight'; import { PointLightObjNode } from '../../../nodes/obj/PointLight'; import { SpotLightObjNode } from '../../../nodes/obj/SpotLight'; import { GeoObjNode } from '../../../nodes/obj/Geo'; import { NullObjNode } from '../../../nodes/obj/Null'; import { PolarTransformObjNode } from '../../../nodes/obj/PolarTransform'; import { SceneObjNode } from '../../../nodes/obj/Scene'; import { OrthographicCameraObjNode } from '../../../nodes/obj/OrthographicCamera'; import { PerspectiveCameraObjNode } from '../../../nodes/obj/PerspectiveCamera'; import { AnimationsNetworkObjNode } from '../../../nodes/obj/AnimationsNetwork'; import { CopNetworkObjNode } from '../../../nodes/obj/CopNetwork'; import { EventsNetworkObjNode } from '../../../nodes/obj/EventsNetwork'; import { MaterialsNetworkObjNode } from '../../../nodes/obj/MaterialsNetwork'; import { PostProcessNetworkObjNode } from '../../../nodes/obj/PostProcessNetwork'; import { RenderersNetworkObjNode } from '../../../nodes/obj/RenderersNetwork'; export interface ObjNodeChildrenMap { ambientLight: AmbientLightObjNode; directionalLight: DirectionalLightObjNode; geo: GeoObjNode; hemisphereLight: HemisphereLightObjNode; null: NullObjNode; orthographicCamera: OrthographicCameraObjNode; perspectiveCamera: PerspectiveCameraObjNode; polarTransform: PolarTransformObjNode; pointLight: PointLightObjNode; scene: SceneObjNode; spotLight: SpotLightObjNode; animationsNetwork: AnimationsNetworkObjNode; copNetwork: CopNetworkObjNode; eventsNetwork: EventsNetworkObjNode; materialsNetwork: MaterialsNetworkObjNode; postProcessNetwork: PostProcessNetworkObjNode; renderersNetwork: RenderersNetworkObjNode; } import { PolyEngine } from '../../../Poly'; export declare class ObjRegister { static run(poly: PolyEngine): void; }