@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
95 lines (94 loc) • 5.84 kB
JavaScript
"use strict";
import { CATEGORY_MAT } from "./Category";
import { BuilderUniformUpdateMatNode } from "../../../nodes/mat/BuilderUniformUpdate";
import { ClippingPlaneMatNode } from "../../../nodes/mat/ClippingPlane";
import { ClipPropertiesMatNode } from "../../../nodes/mat/ClipProperties";
import { CodeMatNode } from "../../../nodes/mat/Code";
import "../../../nodes/mat/Color";
import "../../../nodes/mat/EnvMap";
import { LineBasicMatNode } from "../../../nodes/mat/LineBasic";
import { LineBasicBuilderMatNode } from "../../../nodes/mat/LineBasicBuilder";
import { MeshBasicMatNode } from "../../../nodes/mat/MeshBasic";
import { MeshBasicBuilderMatNode } from "../../../nodes/mat/MeshBasicBuilder";
import { MeshDepthMatNode } from "../../../nodes/mat/MeshDepth";
import { MeshDepthBuilderMatNode } from "../../../nodes/mat/MeshDepthBuilder";
import "../../../nodes/mat/MeshDistance";
import "../../../nodes/mat/MeshDistanceBuilder";
import { MeshLambertMatNode } from "../../../nodes/mat/MeshLambert";
import { MeshLambertBuilderMatNode } from "../../../nodes/mat/MeshLambertBuilder";
import { MeshMatcapMatNode } from "../../../nodes/mat/MeshMatcap";
import { MeshNormalMatNode } from "../../../nodes/mat/MeshNormal";
import { MeshPhongMatNode } from "../../../nodes/mat/MeshPhong";
import { MeshPhongBuilderMatNode } from "../../../nodes/mat/MeshPhongBuilder";
import { MeshPhysicalMatNode } from "../../../nodes/mat/MeshPhysical";
import { MeshPhysicalBuilderMatNode } from "../../../nodes/mat/MeshPhysicalBuilder";
import { MeshStandardMatNode } from "../../../nodes/mat/MeshStandard";
import { MeshStandardBuilderMatNode } from "../../../nodes/mat/MeshStandardBuilder";
import { MeshToonMatNode } from "../../../nodes/mat/MeshToon";
import { MeshToonBuilderMatNode } from "../../../nodes/mat/MeshToonBuilder";
import { PointsMatNode } from "../../../nodes/mat/Points";
import { PointsBuilderMatNode } from "../../../nodes/mat/PointsBuilder";
import { RayMarchingBuilderMatNode } from "../../../nodes/mat/RayMarchingBuilder";
import { ShadowMatNode } from "../../../nodes/mat/Shadow";
import { SkyMatNode } from "../../../nodes/mat/Sky";
import { StencilPropertiesMatNode } from "../../../nodes/mat/StencilProperties";
import { VolumeMatNode } from "../../../nodes/mat/Volume";
import { VolumeBuilderMatNode } from "../../../nodes/mat/VolumeBuilder";
import { ActorsNetworkMatNode } from "../../../nodes/mat/ActorsNetwork";
import { AnimationsNetworkMatNode } from "../../../nodes/mat/AnimationsNetwork";
import { AudioNetworkMatNode } from "../../../nodes/mat/AudioNetwork";
import { CopNetworkMatNode } from "../../../nodes/mat/CopNetwork";
import { EventsNetworkMatNode } from "../../../nodes/mat/EventsNetwork";
import { MaterialsNetworkMatNode } from "../../../nodes/mat/MaterialsNetwork";
import { PostProcessNetworkMatNode } from "../../../nodes/mat/PostProcessNetwork";
import { RenderersNetworkMatNode } from "../../../nodes/mat/RenderersNetwork";
export class MatRegister {
static run(poly) {
poly.registerNode(BuilderUniformUpdateMatNode, CATEGORY_MAT.ADVANCED);
poly.registerNode(ClippingPlaneMatNode, CATEGORY_MAT.ADVANCED);
poly.registerNode(ClipPropertiesMatNode, CATEGORY_MAT.ADVANCED);
poly.registerNode(CodeMatNode, CATEGORY_MAT.ADVANCED);
if (false) {
poly.registerNode(ColorMatNode, CATEGORY_MAT.UPDATE);
poly.registerNode(EnvMapMatNode, CATEGORY_MAT.UPDATE);
}
poly.registerNode(LineBasicMatNode, CATEGORY_MAT.LINE);
poly.registerNode(LineBasicBuilderMatNode, CATEGORY_MAT.LINE);
poly.registerNode(MeshBasicMatNode, CATEGORY_MAT.MESH);
poly.registerNode(MeshBasicBuilderMatNode, CATEGORY_MAT.ADVANCED);
poly.registerNode(MeshDepthMatNode, CATEGORY_MAT.MESH);
poly.registerNode(MeshDepthBuilderMatNode, CATEGORY_MAT.ADVANCED);
if (false) {
poly.registerNode(MeshDistanceMatNode, CATEGORY_MAT.MESH);
poly.registerNode(MeshDistanceBuilderMatNode, CATEGORY_MAT.ADVANCED);
}
poly.registerNode(MeshLambertMatNode, CATEGORY_MAT.MESH);
poly.registerNode(MeshLambertBuilderMatNode, CATEGORY_MAT.ADVANCED);
poly.registerNode(MeshMatcapMatNode, CATEGORY_MAT.MESH);
poly.registerNode(MeshNormalMatNode, CATEGORY_MAT.MESH);
poly.registerNode(MeshPhongMatNode, CATEGORY_MAT.MESH);
poly.registerNode(MeshPhongBuilderMatNode, CATEGORY_MAT.ADVANCED);
poly.registerNode(MeshPhysicalMatNode, CATEGORY_MAT.MESH);
poly.registerNode(MeshPhysicalBuilderMatNode, CATEGORY_MAT.ADVANCED);
poly.registerNode(MeshStandardMatNode, CATEGORY_MAT.MESH);
poly.registerNode(MeshStandardBuilderMatNode, CATEGORY_MAT.ADVANCED);
poly.registerNode(MeshToonMatNode, CATEGORY_MAT.MESH);
poly.registerNode(MeshToonBuilderMatNode, CATEGORY_MAT.ADVANCED);
poly.registerNode(PointsMatNode, CATEGORY_MAT.POINTS);
poly.registerNode(PointsBuilderMatNode, CATEGORY_MAT.ADVANCED);
poly.registerNode(RayMarchingBuilderMatNode, CATEGORY_MAT.ADVANCED);
poly.registerNode(ShadowMatNode, CATEGORY_MAT.ADVANCED);
poly.registerNode(SkyMatNode, CATEGORY_MAT.MESH);
poly.registerNode(StencilPropertiesMatNode, CATEGORY_MAT.ADVANCED);
poly.registerNode(VolumeMatNode, CATEGORY_MAT.VOLUME);
poly.registerNode(VolumeBuilderMatNode, CATEGORY_MAT.VOLUME);
poly.registerNode(ActorsNetworkMatNode, CATEGORY_MAT.NETWORK);
poly.registerNode(AnimationsNetworkMatNode, CATEGORY_MAT.NETWORK);
poly.registerNode(AudioNetworkMatNode, CATEGORY_MAT.NETWORK);
poly.registerNode(CopNetworkMatNode, CATEGORY_MAT.NETWORK);
poly.registerNode(EventsNetworkMatNode, CATEGORY_MAT.NETWORK);
poly.registerNode(MaterialsNetworkMatNode, CATEGORY_MAT.NETWORK);
poly.registerNode(PostProcessNetworkMatNode, CATEGORY_MAT.NETWORK);
poly.registerNode(RenderersNetworkMatNode, CATEGORY_MAT.NETWORK);
}
}