@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
91 lines (90 loc) • 4.86 kB
TypeScript
import { BuilderUniformUpdateMatNode } from '../../../nodes/mat/BuilderUniformUpdate';
import { ClippingPlaneMatNode } from '../../../nodes/mat/ClippingPlane';
import { ClipPropertiesMatNode } from '../../../nodes/mat/ClipProperties';
import { CodeMatNode } from '../../../nodes/mat/Code';
import { ColorMatNode } from '../../../nodes/mat/Color';
import { EnvMapMatNode } from '../../../nodes/mat/EnvMap';
import { LineBasicMatNode } from '../../../nodes/mat/LineBasic';
import { LineBasicBuilderMatNode } from '../../../nodes/mat/LineBasicBuilder';
import { MeshBasicMatNode } from '../../../nodes/mat/MeshBasic';
import { MeshBasicBuilderMatNode } from '../../../nodes/mat/MeshBasicBuilder';
import { MeshDepthMatNode } from '../../../nodes/mat/MeshDepth';
import { MeshDepthBuilderMatNode } from '../../../nodes/mat/MeshDepthBuilder';
import { MeshDistanceMatNode } from '../../../nodes/mat/MeshDistance';
import { MeshDistanceBuilderMatNode } from '../../../nodes/mat/MeshDistanceBuilder';
import { MeshLambertMatNode } from '../../../nodes/mat/MeshLambert';
import { MeshLambertBuilderMatNode } from '../../../nodes/mat/MeshLambertBuilder';
import { MeshMatcapMatNode } from '../../../nodes/mat/MeshMatcap';
import { MeshNormalMatNode } from '../../../nodes/mat/MeshNormal';
import { MeshPhongMatNode } from '../../../nodes/mat/MeshPhong';
import { MeshPhongBuilderMatNode } from '../../../nodes/mat/MeshPhongBuilder';
import { MeshPhysicalMatNode } from '../../../nodes/mat/MeshPhysical';
import { MeshPhysicalBuilderMatNode } from '../../../nodes/mat/MeshPhysicalBuilder';
import { MeshStandardMatNode } from '../../../nodes/mat/MeshStandard';
import { MeshStandardBuilderMatNode } from '../../../nodes/mat/MeshStandardBuilder';
import { MeshToonMatNode } from '../../../nodes/mat/MeshToon';
import { MeshToonBuilderMatNode } from '../../../nodes/mat/MeshToonBuilder';
import { PointsMatNode } from '../../../nodes/mat/Points';
import { PointsBuilderMatNode } from '../../../nodes/mat/PointsBuilder';
import { RayMarchingBuilderMatNode } from '../../../nodes/mat/RayMarchingBuilder';
import { ShadowMatNode } from '../../../nodes/mat/Shadow';
import { SkyMatNode } from '../../../nodes/mat/Sky';
import { StencilPropertiesMatNode } from '../../../nodes/mat/StencilProperties';
import { VolumeMatNode } from '../../../nodes/mat/Volume';
import { VolumeBuilderMatNode } from '../../../nodes/mat/VolumeBuilder';
import { ActorsNetworkMatNode } from '../../../nodes/mat/ActorsNetwork';
import { AnimationsNetworkMatNode } from '../../../nodes/mat/AnimationsNetwork';
import { AudioNetworkMatNode } from '../../../nodes/mat/AudioNetwork';
import { CopNetworkMatNode } from '../../../nodes/mat/CopNetwork';
import { EventsNetworkMatNode } from '../../../nodes/mat/EventsNetwork';
import { MaterialsNetworkMatNode } from '../../../nodes/mat/MaterialsNetwork';
import { PostProcessNetworkMatNode } from '../../../nodes/mat/PostProcessNetwork';
import { RenderersNetworkMatNode } from '../../../nodes/mat/RenderersNetwork';
export interface MatNodeChildrenMap {
builderUniformUpdate: BuilderUniformUpdateMatNode;
clippingPlane: ClippingPlaneMatNode;
clipProperties: ClipPropertiesMatNode;
code: CodeMatNode;
color: ColorMatNode;
envMap: EnvMapMatNode;
lineBasic: LineBasicMatNode;
lineBasicBuilder: LineBasicBuilderMatNode;
meshBasic: MeshBasicMatNode;
meshBasicBuilder: MeshBasicBuilderMatNode;
meshDepth: MeshDepthMatNode;
meshDepthBuilder: MeshDepthBuilderMatNode;
MeshDistance: MeshDistanceMatNode;
meshDistanceBuilder: MeshDistanceBuilderMatNode;
meshLambert: MeshLambertMatNode;
meshLambertBuilder: MeshLambertBuilderMatNode;
meshMatcap: MeshMatcapMatNode;
meshNormal: MeshNormalMatNode;
meshPhong: MeshPhongMatNode;
meshPhongBuilder: MeshPhongBuilderMatNode;
meshPhysical: MeshPhysicalMatNode;
meshPhysicalBuilder: MeshPhysicalBuilderMatNode;
meshStandard: MeshStandardMatNode;
meshStandardBuilder: MeshStandardBuilderMatNode;
meshToon: MeshToonMatNode;
meshToonBuilder: MeshToonBuilderMatNode;
points: PointsMatNode;
pointsBuilder: PointsBuilderMatNode;
rayMarchingBuilder: RayMarchingBuilderMatNode;
shadow: ShadowMatNode;
sky: SkyMatNode;
stencilProperties: StencilPropertiesMatNode;
volume: VolumeMatNode;
volumeBuilder: VolumeBuilderMatNode;
actorsNetwork: ActorsNetworkMatNode;
animationsNetwork: AnimationsNetworkMatNode;
audioNetwork: AudioNetworkMatNode;
copNetwork: CopNetworkMatNode;
eventsNetwork: EventsNetworkMatNode;
materialsNetwork: MaterialsNetworkMatNode;
postProcessNetwork: PostProcessNetworkMatNode;
renderersNetwork: RenderersNetworkMatNode;
}
import { PolyEngine } from '../../../Poly';
export declare class MatRegister {
static run(poly: PolyEngine): void;
}