UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

347 lines (346 loc) 17.1 kB
import { FloatToIntGlNode, IntToFloatGlNode, IntToBoolGlNode, BoolToIntGlNode } from '../../../nodes/gl/_ConversionMisc'; import { FloatToVec2GlNode, FloatToVec3GlNode, FloatToVec4GlNode } from '../../../nodes/gl/_ConversionToVec'; import { Vec2ToFloatGlNode, Vec3ToFloatGlNode, Vec4ToFloatGlNode, Vec4ToVec3GlNode, Vec3ToVec4GlNode, Vec3ToVec2GlNode, Vec2ToVec3GlNode } from '../../../nodes/gl/_ConversionVecTo'; import { AbsGlNode, AcosGlNode, AsinGlNode, AtanGlNode, CeilGlNode, CosGlNode, DegreesGlNode, ExpGlNode, Exp2GlNode, FloorGlNode, FractGlNode, InverseSqrtGlNode, LogGlNode, Log2GlNode, NormalizeGlNode, RadiansGlNode, SignGlNode, SinGlNode, SqrtGlNode, TanGlNode } from '../../../nodes/gl/_Math_Arg1'; import { DistanceGlNode, DotGlNode, MaxGlNode, MinGlNode, ModGlNode, PowGlNode, ReflectGlNode, StepGlNode } from '../../../nodes/gl/_Math_Arg2'; import { ClampGlNode, FaceforwardGlNode, SmoothstepGlNode } from '../../../nodes/gl/_Math_Arg3'; import { AddGlNode, DivideGlNode, MultGlNode, SubtractGlNode } from '../../../nodes/gl/_Math_Arg2Operation'; import { AndGlNode, OrGlNode } from '../../../nodes/gl/_Math_Arg2Boolean'; import { AccelerationGlNode } from '../../../nodes/gl/Acceleration'; import { AdjacentPointsAttribSmoothGlNode } from '../../../nodes/gl/AdjacentPointsAttribSmooth'; import { AdjacentUvAttribSmoothGlNode } from '../../../nodes/gl/AdjacentUvAttribSmooth'; import { AlignGlNode } from '../../../nodes/gl/Align'; import { AttributeGlNode } from '../../../nodes/gl/Attribute'; import { CartesianToPolarGlNode } from '../../../nodes/gl/CartesianToPolar'; import { CheckersGlNode } from '../../../nodes/gl/Checkers'; import { ClothSolverPositionGlNode } from '../../../nodes/gl/ClothSolverPosition'; import { ClothSolverUvGlNode } from '../../../nodes/gl/ClothSolverUv'; import { ColorCorrectGlNode } from '../../../nodes/gl/ColorCorrect'; import { CompareGlNode } from '../../../nodes/gl/Compare'; import { ComplementGlNode } from '../../../nodes/gl/Complement'; import { ComputeNormalsGlNode } from '../../../nodes/gl/ComputeNormals'; import { ConstantGlNode } from '../../../nodes/gl/Constant'; import { CrossGlNode } from '../../../nodes/gl/Cross'; import { CycleGlNode } from '../../../nodes/gl/Cycle'; import { DiskGlNode } from '../../../nodes/gl/Disk'; import { DitherGlNode } from '../../../nodes/gl/Dither'; import { EasingGlNode } from '../../../nodes/gl/Easing'; import { FitGlNode, FitTo01GlNode, FitFrom01GlNode, FitFrom01ToVarianceGlNode } from '../../../nodes/gl/Fit'; import { FogGlNode } from '../../../nodes/gl/Fog'; import { ForLoopGlNode } from '../../../nodes/gl/ForLoop'; import { FresnelGlNode } from '../../../nodes/gl/Fresnel'; import { GeometryAttributeLookupUvGlNode } from '../../../nodes/gl/GeometryAttributeLookupUv'; import { GlobalsGlNode } from '../../../nodes/gl/Globals'; import { GridGlNode } from '../../../nodes/gl/Grid'; import { HsluvToRgbGlNode } from '../../../nodes/gl/HsluvToRgb'; import { HsvToRgbGlNode } from '../../../nodes/gl/HsvToRgb'; import { IfThenGlNode } from '../../../nodes/gl/IfThen'; import { InRangeGlNode } from '../../../nodes/gl/InRange'; import { IsInfOrNanGlNode } from '../../../nodes/gl/IsInfOrNan'; import { ImpostorUvGlNode } from '../../../nodes/gl/ImpostorUv'; import { InstanceTransformGlNode } from '../../../nodes/gl/InstanceTransform'; import { InverseTransformDirectionGlNode } from '../../../nodes/gl/InverseTransformDirection'; import { LengthGlNode } from '../../../nodes/gl/Length'; import { LuminanceGlNode } from '../../../nodes/gl/Luminance'; import { MaxLengthGlNode } from '../../../nodes/gl/MaxLength'; import { MixGlNode } from '../../../nodes/gl/Mix'; import { ModelMatrixMultGlNode } from '../../../nodes/gl/ModelMatrixMult'; import { ModelViewMatrixMultGlNode } from '../../../nodes/gl/ModelViewMatrixMult'; import { MultAddGlNode } from '../../../nodes/gl/MultAdd'; import { MultScalarGlNode } from '../../../nodes/gl/MultScalar'; import { MultVectorMatrixGlNode } from '../../../nodes/gl/MultVectorMatrix'; import { NegateGlNode } from '../../../nodes/gl/Negate'; import { NeighbourAttractGlNode } from '../../../nodes/gl/NeighbourAttract'; import { NeighbourAttractRepulseGlNode } from '../../../nodes/gl/NeighbourAttractRepulse'; import { NeighbourAttribSmoothGlNode } from '../../../nodes/gl/NeighbourAttribSmooth'; import { NeighbourDensityGlNode } from '../../../nodes/gl/NeighbourDensity'; import { NeighbourRepulseGlNode } from '../../../nodes/gl/NeighbourRepulse'; import { NoiseGlNode } from '../../../nodes/gl/Noise'; import { NormalToWorldGlNode } from '../../../nodes/gl/NormalToWorld'; import { NullGlNode } from '../../../nodes/gl/Null'; import { OutputGlNode } from '../../../nodes/gl/Output'; import { ParamGlNode } from '../../../nodes/gl/Param'; import { PositionToWorldGlNode } from '../../../nodes/gl/PositionToWorld'; import { OklabToRgbGlNode } from '../../../nodes/gl/OklabToRgb'; import { PolarToCartesianGlNode } from '../../../nodes/gl/PolarToCartesian'; import { QuatMultGlNode } from '../../../nodes/gl/QuatMult'; import { QuatFromAxisAngleGlNode } from '../../../nodes/gl/QuatFromAxisAngle'; import { QuatSlerpGlNode } from '../../../nodes/gl/QuatSlerp'; import { QuatToAngleGlNode } from '../../../nodes/gl/QuatToAngle'; import { QuatToAxisGlNode } from '../../../nodes/gl/QuatToAxis'; import { RampGlNode } from '../../../nodes/gl/Ramp'; import { RandomGlNode } from '../../../nodes/gl/Random'; import { RefractGlNode } from '../../../nodes/gl/Refract'; import { RgbToHsvGlNode } from '../../../nodes/gl/RgbToHsv'; import { RotateGlNode } from '../../../nodes/gl/Rotate'; import { RoundGlNode } from '../../../nodes/gl/Round'; import { SDF2DBoxGlNode } from '../../../nodes/gl/SDF2DBox'; import { SDF2DCircleGlNode } from '../../../nodes/gl/SDF2DCircle'; import { SDF2DCrossGlNode } from '../../../nodes/gl/SDF2DCross'; import { SDF2DHeartGlNode } from '../../../nodes/gl/SDF2DHeart'; import { SDF2DRoundedXGlNode } from '../../../nodes/gl/SDF2DRoundedX'; import { SDF2DStairsGlNode } from '../../../nodes/gl/SDF2DStairs'; import { SDFBoxGlNode } from '../../../nodes/gl/SDFBox'; import { SDFBoxFrameGlNode } from '../../../nodes/gl/SDFBoxFrame'; import { SDFBoxRoundGlNode } from '../../../nodes/gl/SDFBoxRound'; import { SDFCapsuleGlNode } from '../../../nodes/gl/SDFCapsule'; import { SDFCapsuleVerticalGlNode } from '../../../nodes/gl/SDFCapsuleVertical'; import { SDFConeGlNode } from '../../../nodes/gl/SDFCone'; import { SDFConeRoundGlNode } from '../../../nodes/gl/SDFConeRound'; import { SDFContextGlNode } from '../../../nodes/gl/SDFContext'; import { SDFElongateGlNode } from '../../../nodes/gl/SDFElongate'; import { SDFExtrudeGlNode } from '../../../nodes/gl/SDFExtrude'; import { SDFFractalMandelbrotGlNode } from '../../../nodes/gl/SDFFractalMandelbrot'; import { SDFGradientGlNode } from '../../../nodes/gl/SDFGradient'; import { SDFHexagonalPrismGlNode } from '../../../nodes/gl/SDFHexagonalPrism'; import { SDFHorseShoeGlNode } from '../../../nodes/gl/SDFHorseShoe'; import { SDFIntersectGlNode } from '../../../nodes/gl/SDFIntersect'; import { SDFLinkGlNode } from '../../../nodes/gl/SDFLink'; import { SDFMaterialGlNode } from '../../../nodes/gl/SDFMaterial'; import { SDFMaxGlNode } from '../../../nodes/gl/SDFMax'; import { SDFMinGlNode } from '../../../nodes/gl/SDFMin'; import { SDFMirrorGlNode } from '../../../nodes/gl/SDFMirror'; import { SDFOctahedronGlNode } from '../../../nodes/gl/SDFOctahedron'; import { SDFOctogonalPrismGlNode } from '../../../nodes/gl/SDFOctogonalPrism'; import { SDFOnionGlNode } from '../../../nodes/gl/SDFOnion'; import { SDFPlaneGlNode } from '../../../nodes/gl/SDFPlane'; import { SDFPyramidGlNode } from '../../../nodes/gl/SDFPyramid'; import { SDFQuadGlNode } from '../../../nodes/gl/SDFQuad'; import { SDFRepeatGlNode } from '../../../nodes/gl/SDFRepeat'; import { SDFRepeatPolarGlNode } from '../../../nodes/gl/SDFRepeatPolar'; import { SDFRevolutionGlNode } from '../../../nodes/gl/SDFRevolution'; import { SDFRhombusGlNode } from '../../../nodes/gl/SDFRhombus'; import { SDFRhombusTriacontahedronGlNode } from '../../../nodes/gl/SDFRhombusTriacontahedron'; import { SDFSolidAngleGlNode } from '../../../nodes/gl/SDFSolidAngle'; import { SDFSphereGlNode } from '../../../nodes/gl/SDFSphere'; import { SDFSphereCutGlNode } from '../../../nodes/gl/SDFSphereCut'; import { SDFSphereHollowGlNode } from '../../../nodes/gl/SDFSphereHollow'; import { SDFSubtractGlNode } from '../../../nodes/gl/SDFSubtract'; import { SDFTorusGlNode } from '../../../nodes/gl/SDFTorus'; import { SDFTransformGlNode } from '../../../nodes/gl/SDFTransform'; import { SDFTriangleGlNode } from '../../../nodes/gl/SDFTriangle'; import { SDFTriangularPrismGlNode } from '../../../nodes/gl/SDFTriangularPrism'; import { SDFTubeGlNode } from '../../../nodes/gl/SDFTube'; import { SDFTwistGlNode } from '../../../nodes/gl/SDFTwist'; import { SDFUnionGlNode } from '../../../nodes/gl/SDFUnion'; import { SkinningGlNode } from '../../../nodes/gl/Skinning'; import { SSSModelGlNode } from '../../../nodes/gl/SSSModel'; import { SphereGlNode } from '../../../nodes/gl/Sphere'; import { SubnetGlNode } from '../../../nodes/gl/Subnet'; import { SubnetInputGlNode } from '../../../nodes/gl/SubnetInput'; import { SubnetOutputGlNode } from '../../../nodes/gl/SubnetOutput'; import { SwitchGlNode } from '../../../nodes/gl/Switch'; import { TextureGlNode } from '../../../nodes/gl/Texture'; import { Texture2DArrayGlNode } from '../../../nodes/gl/Texture2DArray'; import { TextureDisplacementGlNode } from '../../../nodes/gl/TextureDisplacement'; import { TextureSDFGlNode } from '../../../nodes/gl/TextureSDF'; import { TileUvGlNode } from '../../../nodes/gl/TileUv'; import { ToWorldSpaceGlNode } from '../../../nodes/gl/ToWorldSpace'; import { TwoWaySwitchGlNode } from '../../../nodes/gl/TwoWaySwitch'; import { UvToOklabGlNode } from '../../../nodes/gl/UvToOklab'; import { VaryingWriteGlNode } from '../../../nodes/gl/VaryingWrite'; import { VaryingReadGlNode } from '../../../nodes/gl/VaryingRead'; import { VectorAlignGlNode } from '../../../nodes/gl/VectorAlign'; import { VectorAngleGlNode } from '../../../nodes/gl/VectorAngle'; import { VertexAnimationTextureGlNode } from '../../../nodes/gl/VertexAnimationTexture'; import { VertexAnimationTextureInterpolatedGlNode } from '../../../nodes/gl/VertexAnimationTextureInterpolated'; import { WavesGlNode } from '../../../nodes/gl/Waves'; export interface GlNodeChildrenMap { abs: AbsGlNode; acceleration: AccelerationGlNode; acos: AcosGlNode; add: AddGlNode; adjacentPointsAttribSmooth: AdjacentPointsAttribSmoothGlNode; adjacentUvAttribSmooth: AdjacentUvAttribSmoothGlNode; align: AlignGlNode; and: AndGlNode; asin: AsinGlNode; atan: AtanGlNode; attribute: AttributeGlNode; boolToInt: BoolToIntGlNode; cartesianToPolar: CartesianToPolarGlNode; ceil: CeilGlNode; clamp: ClampGlNode; checkers: CheckersGlNode; clothSolverPosition: ClothSolverPositionGlNode; clothSolverUv: ClothSolverUvGlNode; colorCorrect: ColorCorrectGlNode; compare: CompareGlNode; complement: ComplementGlNode; computeNormals: ComputeNormalsGlNode; constant: ConstantGlNode; cos: CosGlNode; cross: CrossGlNode; cycle: CycleGlNode; degrees: DegreesGlNode; disk: DiskGlNode; distance: DistanceGlNode; dither: DitherGlNode; divide: DivideGlNode; dot: DotGlNode; easing: EasingGlNode; exp: ExpGlNode; exp2: Exp2GlNode; faceForward: FaceforwardGlNode; fit: FitGlNode; fitTo01: FitTo01GlNode; fitFrom01: FitFrom01GlNode; fitFrom01ToVariance: FitFrom01ToVarianceGlNode; floatToInt: FloatToIntGlNode; floatToVec2: FloatToVec2GlNode; floatToVec3: FloatToVec3GlNode; floatToVec4: FloatToVec4GlNode; floor: FloorGlNode; fract: FractGlNode; fresnel: FresnelGlNode; fog: FogGlNode; forLoop: ForLoopGlNode; geometryAttributeLookupUv: GeometryAttributeLookupUvGlNode; globals: GlobalsGlNode; grid: GridGlNode; hsluvToRgb: HsluvToRgbGlNode; hsvToRgb: HsvToRgbGlNode; ifThen: IfThenGlNode; impostorUv: ImpostorUvGlNode; inRange: InRangeGlNode; intToBool: IntToBoolGlNode; intToFloat: IntToFloatGlNode; instanceTransform: InstanceTransformGlNode; inverseSqrt: InverseSqrtGlNode; inverseTransformDirection: InverseTransformDirectionGlNode; isInfOrNan: IsInfOrNanGlNode; length: LengthGlNode; log: LogGlNode; log2: Log2GlNode; luminance: LuminanceGlNode; max: MaxGlNode; maxLength: MaxLengthGlNode; min: MinGlNode; mix: MixGlNode; mod: ModGlNode; modelMatrixMult: ModelMatrixMultGlNode; modelViewMatrixMult: ModelViewMatrixMultGlNode; mult: MultGlNode; multAdd: MultAddGlNode; multScalar: MultScalarGlNode; multVectorMatrix: MultVectorMatrixGlNode; negate: NegateGlNode; neighbourAttract: NeighbourAttractGlNode; neighbourAttractRepulse: NeighbourAttractRepulseGlNode; neighbourAttribSmooth: NeighbourAttribSmoothGlNode; neighbourDensity: NeighbourDensityGlNode; neighbourRepulse: NeighbourRepulseGlNode; noise: NoiseGlNode; normalToWorld: NormalToWorldGlNode; normalize: NormalizeGlNode; null: NullGlNode; oklabToRgb: OklabToRgbGlNode; or: OrGlNode; output: OutputGlNode; param: ParamGlNode; polarToCartesian: PolarToCartesianGlNode; positionToWorld: PositionToWorldGlNode; pow: PowGlNode; quatMult: QuatMultGlNode; quatFromAxisAngle: QuatFromAxisAngleGlNode; quatSlerp: QuatSlerpGlNode; quatToAngle: QuatToAngleGlNode; quatToAxis: QuatToAxisGlNode; radians: RadiansGlNode; ramp: RampGlNode; random: RandomGlNode; reflect: ReflectGlNode; refract: RefractGlNode; rgbToHsv: RgbToHsvGlNode; rotate: RotateGlNode; round: RoundGlNode; SDF2DBox: SDF2DBoxGlNode; SDF2DCircle: SDF2DCircleGlNode; SDF2DCross: SDF2DCrossGlNode; SDF2DHeart: SDF2DHeartGlNode; SDF2DRoundedX: SDF2DRoundedXGlNode; SDF2DStairs: SDF2DStairsGlNode; SDFBox: SDFBoxGlNode; SDFBoxFrame: SDFBoxFrameGlNode; SDFBoxRound: SDFBoxRoundGlNode; SDFCapsule: SDFCapsuleGlNode; SDFCapsuleVertical: SDFCapsuleVerticalGlNode; SDFCone: SDFConeGlNode; SDFConeRound: SDFConeRoundGlNode; SDFContext: SDFContextGlNode; SDFElongate: SDFElongateGlNode; SDFExtrude: SDFExtrudeGlNode; SDFFractalMandelbrot: SDFFractalMandelbrotGlNode; SDFGradient: SDFGradientGlNode; SDFHexagonalPrism: SDFHexagonalPrismGlNode; SDFHorseShoe: SDFHorseShoeGlNode; SDFIntersect: SDFIntersectGlNode; SDFLink: SDFLinkGlNode; SDFMaterial: SDFMaterialGlNode; SDFMax: SDFMaxGlNode; SDFMin: SDFMinGlNode; SDFMirror: SDFMirrorGlNode; SDFOctahedron: SDFOctahedronGlNode; SDFOctogonalPrism: SDFOctogonalPrismGlNode; SDFOnion: SDFOnionGlNode; SDFPlane: SDFPlaneGlNode; SDFPyramid: SDFPyramidGlNode; SDFQuad: SDFQuadGlNode; SDFRepeat: SDFRepeatGlNode; SDFRepeatPolar: SDFRepeatPolarGlNode; SDFRevolution: SDFRevolutionGlNode; SDFRhombus: SDFRhombusGlNode; SDFRhombusTriacontahedron: SDFRhombusTriacontahedronGlNode; SDFSolidAngle: SDFSolidAngleGlNode; SDFSphere: SDFSphereGlNode; SDFSphereCut: SDFSphereCutGlNode; SDFSphereHollow: SDFSphereHollowGlNode; SDFSubtract: SDFSubtractGlNode; SDFTorus: SDFTorusGlNode; SDFTube: SDFTubeGlNode; SDFTransform: SDFTransformGlNode; SDFTriangle: SDFTriangleGlNode; SDFTriangularPrism: SDFTriangularPrismGlNode; SDFTwist: SDFTwistGlNode; SDFUnion: SDFUnionGlNode; SSSModel: SSSModelGlNode; sign: SignGlNode; sin: SinGlNode; skinning: SkinningGlNode; smoothstep: SmoothstepGlNode; sphere: SphereGlNode; sqrt: SqrtGlNode; step: StepGlNode; subnet: SubnetGlNode; subnetInput: SubnetInputGlNode; subnetOutput: SubnetOutputGlNode; subtract: SubtractGlNode; switch: SwitchGlNode; tan: TanGlNode; texture: TextureGlNode; texture2DArray: Texture2DArrayGlNode; textureDisplacement: TextureDisplacementGlNode; textureSDF: TextureSDFGlNode; tileUv: TileUvGlNode; toWorldSpace: ToWorldSpaceGlNode; twoWaySwitch: TwoWaySwitchGlNode; uvToOklab: UvToOklabGlNode; varyingWrite: VaryingWriteGlNode; varyingRead: VaryingReadGlNode; vec2ToFloat: Vec2ToFloatGlNode; vec2ToVec3: Vec2ToVec3GlNode; vec3ToFloat: Vec3ToFloatGlNode; vec3ToVec2: Vec3ToVec2GlNode; vec3ToVec4: Vec3ToVec4GlNode; vec4ToFloat: Vec4ToFloatGlNode; vec4ToVec3: Vec4ToVec3GlNode; vectorAlign: VectorAlignGlNode; vectorAngle: VectorAngleGlNode; vertexAnimationTexture: VertexAnimationTextureGlNode; vertexAnimationTextureInterpolated: VertexAnimationTextureInterpolatedGlNode; waves: WavesGlNode; } import { PolyEngine } from '../../../Poly'; export declare class GlRegister { static run(poly: PolyEngine): void; }