UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

186 lines (185 loc) 3.84 kB
export declare const CATEGORY_ACTOR: { ACTION: string; ADVANCED: string; ANIMATION: string; AUDIO: string; COMPUTER_VISION: string; CONVERSION: string; EVENTS: string; FLOW: string; GET: string; INPUTS: string; LOGIC: string; MAPS: string; MATH: string; NETWORK: string; MISC: string; PARTICLES: string; PHYSICS: string; WEBXR: string; }; export declare const CATEGORY_ANIM: { MISC: string; MODIFIER: string; NETWORK: string; PROP: string; SUBNET: string; TIMING: string; }; export declare const CATEGORY_AUDIO: { ANALYSER: string; EFFECTS: string; INPUTS: string; INSTRUMENTS: string; MISC: string; NETWORK: string; }; export declare const CATEGORY_CAD: { ADVANCED: string; EXTRUDE: string; FLOW: string; MODIFIER: string; PRIMITIVES_2D: string; PRIMITIVES_3D: string; TRANSFORM: string; NETWORK: string; }; export declare const CATEGORY_COP: { ADVANCED: string; SDF: string; FILTER: string; INPUT: string; MAPS: string; MISC: string; NETWORK: string; }; export declare const CATEGORY_CSG: { ADVANCED: string; EXTRUDE: string; FLOW: string; MODIFIER: string; PRIMITIVES_2D: string; PRIMITIVES_3D: string; TRANSFORM: string; NETWORK: string; }; export declare const CATEGORY_EVENT: { ADVANCED: string; CAMERA: string; INPUT: string; MISC: string; SCENE: string; NETWORK: string; }; export declare const CATEGORY_GL: { ADVANCED: string; COLOR: string; CONVERSION: string; DYNAMICS: string; GEOMETRY: string; GLOBALS: string; LIGHTING: string; LOGIC: string; MATH: string; PHYSICS: string; QUAT: string; SDF_PRIMITIVES_2D: string; SDF_PRIMITIVES: string; SDF_MODIFIERS: string; TRIGO: string; UTIL: string; INSTANCE: string; NETWORK: string; }; export declare const CATEGORY_JS: { ACTION: string; ADVANCED: string; ANIMATION: string; AUDIO: string; COLOR: string; COMPUTER_VISION: string; CONVERSION: string; DYNAMICS: string; EVENTS: string; FLOW: string; GEOMETRY: string; GET: string; GLOBALS: string; INPUTS: string; LOGIC: string; MATH: string; PARTICLES: string; PHYSICS: string; QUAT: string; SDF_PRIMITIVES_2D: string; SDF_PRIMITIVES: string; SDF_MODIFIERS: string; TRIGO: string; UTIL: string; INSTANCE: string; WEBXR: string; WFC: string; }; export declare const CATEGORY_MAT: { ADVANCED: string; INSTANCE: string; LINE: string; MESH: string; NETWORK: string; POINTS: string; UPDATE: string; VOLUME: string; }; export declare const CATEGORY_OBJ: { ADVANCED: string; AUDIO: string; CAMERA: string; GEOMETRY: string; LIGHT: string; NETWORK: string; TRANSFORM: string; }; export declare const CATEGORY_ROP: { CSS: string; NETWORK: string; WEBGL: string; }; export declare const CATEGORY_SOP: { ADVANCED: string; ANIMATION: string; ATTRIBUTE: string; AUDIO: string; CAD: string; CAMERA: string; CSG: string; COMPUTER_VISION: string; DYNAMICS: string; FLOW: string; HELPERS: string; INPUT: string; INSTANCE: string; LIGHTS: string; MAPS: string; MISC: string; MODIFIER: string; NETWORK: string; OUTPUT: string; PHYSICS: string; PRIMITIVES_2D: string; PRIMITIVES: string; QUAD: string; RENDER: string; SDF: string; SUBNET: string; TET: string; WEBXR: string; WFC: string; }; export declare const CATEGORY_POST: { ADVANCED: string; BLUR: string; COLOR: string; EFFECT: string; MISC: string; NETWORK: string; };