@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
186 lines (185 loc) • 3.84 kB
TypeScript
export declare const CATEGORY_ACTOR: {
ACTION: string;
ADVANCED: string;
ANIMATION: string;
AUDIO: string;
COMPUTER_VISION: string;
CONVERSION: string;
EVENTS: string;
FLOW: string;
GET: string;
INPUTS: string;
LOGIC: string;
MAPS: string;
MATH: string;
NETWORK: string;
MISC: string;
PARTICLES: string;
PHYSICS: string;
WEBXR: string;
};
export declare const CATEGORY_ANIM: {
MISC: string;
MODIFIER: string;
NETWORK: string;
PROP: string;
SUBNET: string;
TIMING: string;
};
export declare const CATEGORY_AUDIO: {
ANALYSER: string;
EFFECTS: string;
INPUTS: string;
INSTRUMENTS: string;
MISC: string;
NETWORK: string;
};
export declare const CATEGORY_CAD: {
ADVANCED: string;
EXTRUDE: string;
FLOW: string;
MODIFIER: string;
PRIMITIVES_2D: string;
PRIMITIVES_3D: string;
TRANSFORM: string;
NETWORK: string;
};
export declare const CATEGORY_COP: {
ADVANCED: string;
SDF: string;
FILTER: string;
INPUT: string;
MAPS: string;
MISC: string;
NETWORK: string;
};
export declare const CATEGORY_CSG: {
ADVANCED: string;
EXTRUDE: string;
FLOW: string;
MODIFIER: string;
PRIMITIVES_2D: string;
PRIMITIVES_3D: string;
TRANSFORM: string;
NETWORK: string;
};
export declare const CATEGORY_EVENT: {
ADVANCED: string;
CAMERA: string;
INPUT: string;
MISC: string;
SCENE: string;
NETWORK: string;
};
export declare const CATEGORY_GL: {
ADVANCED: string;
COLOR: string;
CONVERSION: string;
DYNAMICS: string;
GEOMETRY: string;
GLOBALS: string;
LIGHTING: string;
LOGIC: string;
MATH: string;
PHYSICS: string;
QUAT: string;
SDF_PRIMITIVES_2D: string;
SDF_PRIMITIVES: string;
SDF_MODIFIERS: string;
TRIGO: string;
UTIL: string;
INSTANCE: string;
NETWORK: string;
};
export declare const CATEGORY_JS: {
ACTION: string;
ADVANCED: string;
ANIMATION: string;
AUDIO: string;
COLOR: string;
COMPUTER_VISION: string;
CONVERSION: string;
DYNAMICS: string;
EVENTS: string;
FLOW: string;
GEOMETRY: string;
GET: string;
GLOBALS: string;
INPUTS: string;
LOGIC: string;
MATH: string;
PARTICLES: string;
PHYSICS: string;
QUAT: string;
SDF_PRIMITIVES_2D: string;
SDF_PRIMITIVES: string;
SDF_MODIFIERS: string;
TRIGO: string;
UTIL: string;
INSTANCE: string;
WEBXR: string;
WFC: string;
};
export declare const CATEGORY_MAT: {
ADVANCED: string;
INSTANCE: string;
LINE: string;
MESH: string;
NETWORK: string;
POINTS: string;
UPDATE: string;
VOLUME: string;
};
export declare const CATEGORY_OBJ: {
ADVANCED: string;
AUDIO: string;
CAMERA: string;
GEOMETRY: string;
LIGHT: string;
NETWORK: string;
TRANSFORM: string;
};
export declare const CATEGORY_ROP: {
CSS: string;
NETWORK: string;
WEBGL: string;
};
export declare const CATEGORY_SOP: {
ADVANCED: string;
ANIMATION: string;
ATTRIBUTE: string;
AUDIO: string;
CAD: string;
CAMERA: string;
CSG: string;
COMPUTER_VISION: string;
DYNAMICS: string;
FLOW: string;
HELPERS: string;
INPUT: string;
INSTANCE: string;
LIGHTS: string;
MAPS: string;
MISC: string;
MODIFIER: string;
NETWORK: string;
OUTPUT: string;
PHYSICS: string;
PRIMITIVES_2D: string;
PRIMITIVES: string;
QUAD: string;
RENDER: string;
SDF: string;
SUBNET: string;
TET: string;
WEBXR: string;
WFC: string;
};
export declare const CATEGORY_POST: {
ADVANCED: string;
BLUR: string;
COLOR: string;
EFFECT: string;
MISC: string;
NETWORK: string;
};