@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
55 lines (54 loc) • 3.32 kB
JavaScript
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import { CATEGORY_ANIM } from "./Category";
import { DelayAnimNode } from "../../../nodes/anim/Delay";
import { DurationAnimNode } from "../../../nodes/anim/Duration";
import { EasingAnimNode } from "../../../nodes/anim/Easing";
import { MergeAnimNode } from "../../../nodes/anim/Merge";
import { NullAnimNode } from "../../../nodes/anim/Null";
import { OperationAnimNode } from "../../../nodes/anim/Operation";
import { PositionAnimNode } from "../../../nodes/anim/Position";
import { PropertyNameAnimNode } from "../../../nodes/anim/PropertyName";
import { PropertyValueAnimNode } from "../../../nodes/anim/PropertyValue";
import { RepeatAnimNode } from "../../../nodes/anim/Repeat";
import { PlayAnimNode } from "../../../nodes/anim/Play";
import { SubnetAnimNode } from "../../../nodes/anim/Subnet";
import { SubnetInputAnimNode } from "../../../nodes/anim/SubnetInput";
import { SubnetOutputAnimNode } from "../../../nodes/anim/SubnetOutput";
import { SwitchAnimNode } from "../../../nodes/anim/Switch";
import { TargetAnimNode } from "../../../nodes/anim/Target";
import { ActorsNetworkAnimNode } from "../../../nodes/anim/ActorsNetwork";
import { AnimationsNetworkAnimNode } from "../../../nodes/anim/AnimationsNetwork";
import { AudioNetworkAnimNode } from "../../../nodes/anim/AudioNetwork";
import { CopNetworkAnimNode } from "../../../nodes/anim/CopNetwork";
import { EventsNetworkAnimNode } from "../../../nodes/anim/EventsNetwork";
import { MaterialsNetworkAnimNode } from "../../../nodes/anim/MaterialsNetwork";
import { PostProcessNetworkAnimNode } from "../../../nodes/anim/PostProcessNetwork";
import { RenderersNetworkAnimNode } from "../../../nodes/anim/RenderersNetwork";
export class AnimRegister {
static run(poly) {
poly.registerNode(DelayAnimNode, CATEGORY_ANIM.TIMING);
poly.registerNode(DurationAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(EasingAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(MergeAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(NullAnimNode, CATEGORY_ANIM.MISC);
poly.registerNode(OperationAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(PlayAnimNode, CATEGORY_ANIM.MISC);
poly.registerNode(PositionAnimNode, CATEGORY_ANIM.TIMING);
poly.registerNode(PropertyNameAnimNode, CATEGORY_ANIM.PROP);
poly.registerNode(PropertyValueAnimNode, CATEGORY_ANIM.PROP);
poly.registerNode(RepeatAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(SubnetAnimNode, CATEGORY_ANIM.SUBNET);
poly.registerNode(SubnetInputAnimNode, CATEGORY_ANIM.SUBNET);
poly.registerNode(SubnetOutputAnimNode, CATEGORY_ANIM.SUBNET);
poly.registerNode(SwitchAnimNode, CATEGORY_ANIM.MISC);
poly.registerNode(TargetAnimNode, CATEGORY_ANIM.PROP);
poly.registerNode(ActorsNetworkAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(AnimationsNetworkAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(AudioNetworkAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(CopNetworkAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(EventsNetworkAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(MaterialsNetworkAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(PostProcessNetworkAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(RenderersNetworkAnimNode, CATEGORY_ANIM.NETWORK);
}
}