@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
import { Camera, Object3D } from 'three';
import { PolyScene } from '../../../scene/PolyScene';
import { PolyEngine } from '../../../Poly';
import { TypedViewer } from '../../../viewers/_Base';
import { AbstractRenderer } from '../../../viewers/Common';
export interface ViewerCallbackOptions<C extends Camera> {
camera: C;
scene: PolyScene;
canvas?: HTMLCanvasElement;
renderer?: AbstractRenderer;
}
export type ViewerCreateCallback<C extends Camera> = (options: ViewerCallbackOptions<C>) => TypedViewer<C>;
export declare class PolyCamerasRegister {
private _cameraNodeTypes;
private _registeredViewerCreateCallbackByCamera;
constructor(poly: PolyEngine);
registerNodeType(nodeType: string): void;
registeredNodeTypes(): string[];
register<C extends Camera>(cameraClass: any, viewerCreateCallback: ViewerCreateCallback<C>): void;
createViewer<C extends Camera>(options: ViewerCallbackOptions<C>): TypedViewer<Camera> | undefined;
objectRegistered(object: Object3D): boolean;
}