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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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export declare enum AssemblerName { GL_CLOTH = "GL_CLOTH", GL_LINE = "GL_LINE", GL_MESH_BASIC = "GL_MESH_BASIC", GL_MESH_DEPTH = "GL_MESH_DEPTH", GL_MESH_DISTANCE = "GL_MESH_DISTANCE", GL_MESH_LAMBERT = "GL_MESH_LAMBERT", GL_MESH_PHONG = "GL_MESH_PHONG", GL_MESH_PHYSICAL = "GL_MESH_PHYSICAL", GL_MESH_STANDARD = "GL_MESH_STANDARD", GL_MESH_TOON = "GL_MESH_TOON", GL_PARTICLES = "GL_PARTICLES", GL_POINTS = "GL_POINTS", GL_POST = "GL_POST", GL_RAYMARCHING = "GL_RAYMARCHING", GL_TEXTURE = "GL_TEXTURE", GL_TEXTURE_2D_ARRAY = "GL_TEXTURE_2D_ARRAY", GL_VOLUME = "GL_VOLUME", JS_ACTOR = "JS_ACTOR", JS_ENTITY_BUILDER = "JS_ENTITY_BUILDER", JS_INSTANCE_BUILDER = "JS_INSTANCE_BUILDER", JS_OBJECT_BUILDER = "JS_OBJECT_BUILDER", JS_POINT_BUILDER = "JS_POINT_BUILDER", JS_SDF = "JS_SDF", JS_SOFT_BODY = "JS_SOFT_BODY" } export interface ControllerAssemblerPair { controller: any; assembler: any; } type TraverseCallback = (pair: ControllerAssemblerPair, name: AssemblerName) => void; export declare class BaseAssemblersRegister { protected _controllerAssemblerByName: Map<AssemblerName, ControllerAssemblerPair>; register(name: AssemblerName, controller: any, assembler: any): void; unregister(name: AssemblerName): void; traverse(callback: TraverseCallback): void; } export {};