@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
39 lines (38 loc) • 1.39 kB
TypeScript
export declare enum AssemblerName {
GL_CLOTH = "GL_CLOTH",
GL_LINE = "GL_LINE",
GL_MESH_BASIC = "GL_MESH_BASIC",
GL_MESH_DEPTH = "GL_MESH_DEPTH",
GL_MESH_DISTANCE = "GL_MESH_DISTANCE",
GL_MESH_LAMBERT = "GL_MESH_LAMBERT",
GL_MESH_PHONG = "GL_MESH_PHONG",
GL_MESH_PHYSICAL = "GL_MESH_PHYSICAL",
GL_MESH_STANDARD = "GL_MESH_STANDARD",
GL_MESH_TOON = "GL_MESH_TOON",
GL_PARTICLES = "GL_PARTICLES",
GL_POINTS = "GL_POINTS",
GL_POST = "GL_POST",
GL_RAYMARCHING = "GL_RAYMARCHING",
GL_TEXTURE = "GL_TEXTURE",
GL_TEXTURE_2D_ARRAY = "GL_TEXTURE_2D_ARRAY",
GL_VOLUME = "GL_VOLUME",
JS_ACTOR = "JS_ACTOR",
JS_ENTITY_BUILDER = "JS_ENTITY_BUILDER",
JS_INSTANCE_BUILDER = "JS_INSTANCE_BUILDER",
JS_OBJECT_BUILDER = "JS_OBJECT_BUILDER",
JS_POINT_BUILDER = "JS_POINT_BUILDER",
JS_SDF = "JS_SDF",
JS_SOFT_BODY = "JS_SOFT_BODY"
}
export interface ControllerAssemblerPair {
controller: any;
assembler: any;
}
type TraverseCallback = (pair: ControllerAssemblerPair, name: AssemblerName) => void;
export declare class BaseAssemblersRegister {
protected _controllerAssemblerByName: Map<AssemblerName, ControllerAssemblerPair>;
register(name: AssemblerName, controller: any, assembler: any): void;
unregister(name: AssemblerName): void;
traverse(callback: TraverseCallback): void;
}
export {};