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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { AssemblerName } from "./_BaseRegister"; import { GlAssemblerController } from "../../../nodes/gl/code/Controller"; import { JsAssemblerController } from "../../../nodes/js/code/Controller"; import { ShaderAssemblerBasic } from "../../../nodes/gl/code/assemblers/materials/Basic"; import { ShaderAssemblerCloth } from "../../../nodes/gl/code/assemblers/cloth/ClothAssembler"; import { ShaderAssemblerLambert } from "../../../nodes/gl/code/assemblers/materials/Lambert"; import { ShaderAssemblerLine } from "../../../nodes/gl/code/assemblers/materials/Line"; import { ShaderAssemblerParticles } from "../../../nodes/gl/code/assemblers/particles/Particles"; import { ShaderAssemblerPhong } from "../../../nodes/gl/code/assemblers/materials/Phong"; import { ShaderAssemblerPhysical } from "../../../nodes/gl/code/assemblers/materials/Physical"; import { ShaderAssemblerPoints } from "../../../nodes/gl/code/assemblers/materials/Points"; import { ShaderAssemblerPost } from "../../../nodes/gl/code/assemblers/post/Post"; import { ShaderAssemblerRayMarching } from "../../../nodes/gl/code/assemblers/materials/RayMarching"; import { ShaderAssemblerStandard } from "../../../nodes/gl/code/assemblers/materials/Standard"; import { ShaderAssemblerTexture } from "../../../nodes/gl/code/assemblers/textures/Texture"; import { ShaderAssemblerTexture2DArray } from "../../../nodes/gl/code/assemblers/textures/Texture2DArray"; import { ShaderAssemblerToon } from "../../../nodes/gl/code/assemblers/materials/Toon"; import { ShaderAssemblerVolume } from "../../../nodes/gl/code/assemblers/materials/Volume"; import { ShaderAssemblerCustomMeshDepthForRender } from "../../../nodes/gl/code/assemblers/materials/custom/mesh/CustomMeshDepth"; import { ShaderAssemblerCustomMeshDistanceForRender } from "../../../nodes/gl/code/assemblers/materials/custom/mesh/CustomMeshDistance"; import { JsAssemblerActor } from "../../../nodes/js/code/assemblers/actor/ActorAssembler"; import { JsAssemblerEntityBuilder } from "../../../nodes/js/code/assemblers/entityBuilder/EntityBuilderAssembler"; import { JsAssemblerInstanceBuilder } from "../../../nodes/js/code/assemblers/instanceBuilder/InstanceBuilderAssembler"; import { JsAssemblerObjectBuilder } from "../../../nodes/js/code/assemblers/objectBuilder/ObjectBuilderAssembler"; import { JsAssemblerPointBuilder } from "../../../nodes/js/code/assemblers/pointBuilder/PointBuilderAssembler"; import { JsAssemblerSDF } from "../../../nodes/js/code/assemblers/sdf/SDF"; import { JsAssemblerSoftBody } from "../../../nodes/js/code/assemblers/softBody/SoftBodyAssembler"; export class AllAssemblersRegister { static run(poly) { poly.assemblersRegister.register(AssemblerName.GL_MESH_BASIC, GlAssemblerController, ShaderAssemblerBasic); poly.assemblersRegister.register(AssemblerName.GL_CLOTH, GlAssemblerController, ShaderAssemblerCloth); poly.assemblersRegister.register(AssemblerName.GL_MESH_LAMBERT, GlAssemblerController, ShaderAssemblerLambert); poly.assemblersRegister.register(AssemblerName.GL_MESH_PHONG, GlAssemblerController, ShaderAssemblerPhong); poly.assemblersRegister.register(AssemblerName.GL_MESH_TOON, GlAssemblerController, ShaderAssemblerToon); poly.assemblersRegister.register( AssemblerName.GL_MESH_STANDARD, GlAssemblerController, ShaderAssemblerStandard ); poly.assemblersRegister.register( AssemblerName.GL_MESH_PHYSICAL, GlAssemblerController, ShaderAssemblerPhysical ); poly.assemblersRegister.register( AssemblerName.GL_MESH_DEPTH, GlAssemblerController, ShaderAssemblerCustomMeshDepthForRender ); poly.assemblersRegister.register( AssemblerName.GL_MESH_DISTANCE, GlAssemblerController, ShaderAssemblerCustomMeshDistanceForRender ); poly.assemblersRegister.register(AssemblerName.GL_PARTICLES, GlAssemblerController, ShaderAssemblerParticles); poly.assemblersRegister.register(AssemblerName.GL_POINTS, GlAssemblerController, ShaderAssemblerPoints); poly.assemblersRegister.register(AssemblerName.GL_LINE, GlAssemblerController, ShaderAssemblerLine); poly.assemblersRegister.register(AssemblerName.GL_POST, GlAssemblerController, ShaderAssemblerPost); poly.assemblersRegister.register( AssemblerName.GL_RAYMARCHING, GlAssemblerController, ShaderAssemblerRayMarching ); poly.assemblersRegister.register(AssemblerName.GL_TEXTURE, GlAssemblerController, ShaderAssemblerTexture); poly.assemblersRegister.register( AssemblerName.GL_TEXTURE_2D_ARRAY, GlAssemblerController, ShaderAssemblerTexture2DArray ); poly.assemblersRegister.register(AssemblerName.GL_VOLUME, GlAssemblerController, ShaderAssemblerVolume); poly.assemblersRegister.register(AssemblerName.JS_ACTOR, JsAssemblerController, JsAssemblerActor); poly.assemblersRegister.register( AssemblerName.JS_ENTITY_BUILDER, JsAssemblerController, JsAssemblerEntityBuilder ); poly.assemblersRegister.register( AssemblerName.JS_INSTANCE_BUILDER, JsAssemblerController, JsAssemblerInstanceBuilder ); poly.assemblersRegister.register( AssemblerName.JS_OBJECT_BUILDER, JsAssemblerController, JsAssemblerObjectBuilder ); poly.assemblersRegister.register( AssemblerName.JS_POINT_BUILDER, JsAssemblerController, JsAssemblerPointBuilder ); poly.assemblersRegister.register(AssemblerName.JS_SDF, JsAssemblerController, JsAssemblerSDF); poly.assemblersRegister.register(AssemblerName.JS_SOFT_BODY, JsAssemblerController, JsAssemblerSoftBody); } }