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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; export var NodeEvent = /* @__PURE__ */ ((NodeEvent2) => { NodeEvent2["CREATED"] = "node_created"; NodeEvent2["DELETED"] = "node_deleted"; NodeEvent2["NAME_UPDATED"] = "node_name_update"; NodeEvent2["OVERRIDE_CLONABLE_STATE_UPDATE"] = "node_override_clonable_state_update"; NodeEvent2["NAMED_OUTPUTS_UPDATED"] = "node_named_outputs_updated"; NodeEvent2["NAMED_INPUTS_UPDATED"] = "node_named_inputs_updated"; NodeEvent2["INPUTS_UPDATED"] = "node_inputs_updated"; NodeEvent2["PARAMS_UPDATED"] = "node_params_updated"; NodeEvent2["UI_DATA_POSITION_UPDATED"] = "node_ui_data_position_updated"; NodeEvent2["UI_DATA_COMMENT_UPDATED"] = "node_ui_data_comment_updated"; NodeEvent2["ERROR_UPDATED"] = "node_error_updated"; NodeEvent2["FLAG_BYPASS_UPDATED"] = "bypass_flag_updated"; NodeEvent2["FLAG_DISPLAY_UPDATED"] = "display_flag_updated"; NodeEvent2["FLAG_OPTIMIZE_UPDATED"] = "optimize_flag_updated"; NodeEvent2["SELECTION_UPDATED"] = "selection_updated"; NodeEvent2["POLY_NODE_LOCK_STATE_UPDATED"] = "lock_state_updated"; return NodeEvent2; })(NodeEvent || {});