@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
21 lines (20 loc) • 1.11 kB
JavaScript
;
export var NodeEvent = /* @__PURE__ */ ((NodeEvent2) => {
NodeEvent2["CREATED"] = "node_created";
NodeEvent2["DELETED"] = "node_deleted";
NodeEvent2["NAME_UPDATED"] = "node_name_update";
NodeEvent2["OVERRIDE_CLONABLE_STATE_UPDATE"] = "node_override_clonable_state_update";
NodeEvent2["NAMED_OUTPUTS_UPDATED"] = "node_named_outputs_updated";
NodeEvent2["NAMED_INPUTS_UPDATED"] = "node_named_inputs_updated";
NodeEvent2["INPUTS_UPDATED"] = "node_inputs_updated";
NodeEvent2["PARAMS_UPDATED"] = "node_params_updated";
NodeEvent2["UI_DATA_POSITION_UPDATED"] = "node_ui_data_position_updated";
NodeEvent2["UI_DATA_COMMENT_UPDATED"] = "node_ui_data_comment_updated";
NodeEvent2["ERROR_UPDATED"] = "node_error_updated";
NodeEvent2["FLAG_BYPASS_UPDATED"] = "bypass_flag_updated";
NodeEvent2["FLAG_DISPLAY_UPDATED"] = "display_flag_updated";
NodeEvent2["FLAG_OPTIMIZE_UPDATED"] = "optimize_flag_updated";
NodeEvent2["SELECTION_UPDATED"] = "selection_updated";
NodeEvent2["POLY_NODE_LOCK_STATE_UPDATED"] = "lock_state_updated";
return NodeEvent2;
})(NodeEvent || {});