@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
103 lines (102 loc) • 3.6 kB
TypeScript
import { BaseAnimNodeType } from '../nodes/anim/_Base';
import { BaseAudioNodeType } from '../nodes/audio/_Base';
import { BaseCopNodeType } from '../nodes/cop/_Base';
import { BaseEventNodeType } from '../nodes/event/_Base';
import { BaseGlNodeType } from '../nodes/gl/_Base';
import { BaseJsNodeType } from '../nodes/js/_Base';
import { BaseManagerNodeType } from '../nodes/manager/_Base';
import { BaseMatNodeType } from '../nodes/mat/_Base';
import { BaseObjNodeType } from '../nodes/obj/_Base';
import { BasePostProcessNodeType } from '../nodes/post/_Base';
import { BaseRopNodeType } from '../nodes/rop/_Base';
import { BaseSopNodeType } from '../nodes/sop/_Base';
import { TypedNode } from '../nodes/_Base';
export declare enum NodeContext {
ANIM = "anim",
AUDIO = "audio",
COP = "cop",
EVENT = "event",
GL = "gl",
JS = "js",
MANAGER = "manager",
MAT = "mat",
OBJ = "obj",
POST = "post",
ROP = "rop",
SOP = "sop"
}
export type NodeContextUnion = NodeContext.ANIM | NodeContext.AUDIO | NodeContext.COP | NodeContext.EVENT | NodeContext.GL | NodeContext.JS | NodeContext.MANAGER | NodeContext.MAT | NodeContext.OBJ | NodeContext.POST | NodeContext.ROP | NodeContext.SOP;
export declare enum NetworkNodeType {
ACTOR = "actorsNetwork",
ANIM = "animationsNetwork",
AUDIO = "audioNetwork",
COP = "copNetwork",
CSG = "csgNetwork",
EVENT = "eventsNetwork",
MAT = "materialsNetwork",
POST = "postProcessNetwork",
ROP = "renderersNetwork",
SOLVER = "solver",
SUBNET = "subnet",
DECOMPOSE = "decompose"
}
export declare enum NetworkChildNodeType {
INPUT = "subnetInput",
OUTPUT = "subnetOutput"
}
export declare enum CameraNodeType {
CUBE = "cubeCamera",
MAPBOX = "mapboxCamera",
ORTHOGRAPHIC = "orthographicCamera",
PERSPECTIVE = "perspectiveCamera"
}
export declare enum CameraSopNodeType {
CONTROLS = "cameraControls",
CSS_RENDERER = "cameraCSSRenderer",
FPS = "cameraFPS",
FRAME_MODE = "cameraFrameMode",
POST_PROCESS = "cameraPostProcess",
RENDER_SCENE = "cameraRenderScene",
RENDERER = "cameraRenderer",
VIEWER_CODE = "cameraViewerCode",
VIEW_OFFSET = "cameraViewOffset",
WEBXR_AR = "cameraWebXRAR",
WEBXR_VR = "cameraWebXRVR",
WEBXR_AR_MARKER_TRACKING = "cameraWebXRARMarkerTracking"
}
export declare const CAMERA_TYPES: CameraNodeType[];
export declare enum CameraControlsNodeType {
MAP = "cameraMapControls",
ORBIT = "cameraOrbitControls",
PAN_ZOOM = "cameraPanZoomControls",
FIRST_PERSON = "firstPersonControls",
PLAYER = "playerControls",
MOBILE_JOYSTICK = "mobileJoystickControls"
}
export declare enum AudioNodeAnalyserType {
FFT = "FFT",
METER = "meter",
WAVEFORM = "waveform"
}
export declare const AUDIO_ANALYSER_NODES: Readonly<string[]>;
export type NodeTypeMapGeneric = {
[key in NodeContext]: TypedNode<key, any>;
};
export interface BaseNodeByContextMap extends NodeTypeMapGeneric {
[NodeContext.ANIM]: BaseAnimNodeType;
[NodeContext.AUDIO]: BaseAudioNodeType;
[NodeContext.COP]: BaseCopNodeType;
[NodeContext.EVENT]: BaseEventNodeType;
[NodeContext.GL]: BaseGlNodeType;
[NodeContext.JS]: BaseJsNodeType;
[NodeContext.MANAGER]: BaseManagerNodeType;
[NodeContext.MAT]: BaseMatNodeType;
[NodeContext.OBJ]: BaseObjNodeType;
[NodeContext.POST]: BasePostProcessNodeType;
[NodeContext.SOP]: BaseSopNodeType;
[NodeContext.ROP]: BaseRopNodeType;
}
export interface NodeContextAndType {
context: NodeContext;
type: string;
}