@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
17 lines (16 loc) • 944 B
TypeScript
import { BaseParamType } from './_Base';
import { BaseNodeType } from '../nodes/_Base';
import { ParamType } from '../poly/ParamType';
import { DecomposedPath } from '../../core/DecomposedPath';
import { TypedStringParam } from './_BaseString';
export declare abstract class TypedPathParam<T extends ParamType.NODE_PATH | ParamType.PARAM_PATH> extends TypedStringParam<T> {
readonly decomposedPath: DecomposedPath;
dispose(): void;
abstract notifyPathRebuildRequired(node: BaseNodeType | BaseParamType): void;
abstract notifyTargetParamOwnerParamsUpdated(node: BaseNodeType | BaseParamType): void;
protected abstract _findTarget(): void;
protected _handleReferences(node: BaseNodeType | BaseParamType | null, path: string): void;
protected processComputation(): Promise<void>;
protected processRawInputWithoutExpression(): void;
protected _setValuePathAndFindTarget(path: string, setDirty: boolean): void;
}