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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseParamType } from './_Base'; import { BaseNodeType } from '../nodes/_Base'; import { ParamType } from '../poly/ParamType'; import { DecomposedPath } from '../../core/DecomposedPath'; import { TypedStringParam } from './_BaseString'; export declare abstract class TypedPathParam<T extends ParamType.NODE_PATH | ParamType.PARAM_PATH> extends TypedStringParam<T> { readonly decomposedPath: DecomposedPath; dispose(): void; abstract notifyPathRebuildRequired(node: BaseNodeType | BaseParamType): void; abstract notifyTargetParamOwnerParamsUpdated(node: BaseNodeType | BaseParamType): void; protected abstract _findTarget(): void; protected _handleReferences(node: BaseNodeType | BaseParamType | null, path: string): void; protected processComputation(): Promise<void>; protected processRawInputWithoutExpression(): void; protected _setValuePathAndFindTarget(path: string, setDirty: boolean): void; }