@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
import { CoreGroup } from '../../../core/geometry/Group';
import { BaseOperation } from '../_Base';
import { NodeContext } from '../../../engine/poly/NodeContext';
import { ObjectType, ObjectByObjectType } from '../../../core/geometry/Constant';
import { BufferGeometry, Material, Object3D } from 'three';
import { CoreObjectType, ObjectContent } from '../../../core/geometry/ObjectContent';
export declare class BaseSopOperation extends BaseOperation<NodeContext.SOP> {
static context(): NodeContext;
cook(inputCoreGroups: CoreGroup[], params: any): CoreGroup | Promise<CoreGroup> | void;
protected createCoreGroupFromObjects(objects: ObjectContent<CoreObjectType>[]): CoreGroup;
protected createCoreGroupFromGeometry(geometry: BufferGeometry, type?: ObjectType): CoreGroup;
protected createObject<OT extends ObjectType>(geometry: BufferGeometry, type: OT, material?: Material): ObjectByObjectType[OT];
static createObject<OT extends ObjectType>(geometry: BufferGeometry, type: OT, material?: Material): ObjectByObjectType[OT];
static applyObjectDefault(object: Object3D): void;
protected createIndexIfNone(geometry: BufferGeometry): void;
static createIndexIfNone(geometry: BufferGeometry): void;
}