@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
34 lines (33 loc) • 1.41 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { Object3D } from 'three';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { DefaultOperationParams } from '../../../core/operations/_Base';
export declare enum TransformResetMode {
RESET_OBJECT = "reset objects transform",
CENTER_GEO = "center geometries",
CENTER_GEO_RESET_OBJECT = "center geometry and reset object"
}
export declare const TRANSFORM_RESET_MODES: TransformResetMode[];
interface TransformResetSopParams extends DefaultOperationParams {
mode: number;
}
export interface CenterCoreGroupOptions {
applyMatrixToObject: boolean;
refCoreGroup?: CoreGroup;
}
export interface CenterObjectOptions {
applyMatrixToObject: boolean;
refObject?: Object3D;
}
export declare class TransformResetSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: TransformResetSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<'transformReset'>;
cook(inputCoreGroups: CoreGroup[], params: TransformResetSopParams): CoreGroup;
private _selectMode;
private _resetObjects;
static centerCoreGroup(coreGroup: CoreGroup, options: CenterCoreGroupOptions): CoreGroup;
static centerObject(object: Object3D, options: CenterObjectOptions): void;
}
export {};