@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
36 lines (35 loc) • 1.26 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { Vector3 } from 'three';
import { DefaultOperationParams } from '../../../core/operations/_Base';
import { SopType } from '../../poly/registers/nodes/types/Sop';
interface TransformSopParams extends DefaultOperationParams {
applyOn: number;
group: string;
objectMode: number;
objectTransformSpace: number;
pointGroup: string;
rotationOrder: number;
t: Vector3;
r: Vector3;
s: Vector3;
scale: number;
pivot: Vector3;
}
export declare class TransformSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: TransformSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<SopType.TRANSFORM>;
private _coreTransform;
cook(inputCoreGroups: CoreGroup[], params: TransformSopParams): CoreGroup;
private _applyTransform;
private _applyTransformWithoutTransformTargetType;
private _applyTransformWithTransformTargetType;
private _updateGeometry;
private _updateObject;
private _setMatrix;
private _multMatrix;
private _matrix;
}
export {};