@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
31 lines (30 loc) • 1.01 kB
JavaScript
;
import { BaseSopOperation } from "./_Base";
import { Vector3, TorusKnotGeometry } from "three";
import { InputCloneMode } from "../../../engine/poly/InputCloneMode";
export class TorusKnotSopOperation extends BaseSopOperation {
static type() {
return "torusKnot";
}
cook(input_contents, params) {
const radius = params.radius;
const radiusTube = params.radiusTube;
const segmentsRadial = params.segmentsRadial;
const segmentsTube = params.segmentsTube;
const p = params.p;
const q = params.q;
const geometry = new TorusKnotGeometry(radius, radiusTube, segmentsRadial, segmentsTube, p, q);
geometry.translate(params.center.x, params.center.y, params.center.z);
return this.createCoreGroupFromGeometry(geometry);
}
}
TorusKnotSopOperation.DEFAULT_PARAMS = {
radius: 1,
radiusTube: 0.25,
segmentsRadial: 128,
segmentsTube: 8,
p: 2,
q: 3,
center: new Vector3(0, 0, 0)
};
TorusKnotSopOperation.INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;