@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
28 lines (27 loc) • 1.02 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../poly/InputCloneMode';
import { DefaultOperationParams } from '../../../core/operations/_Base';
import { SopType } from '../../poly/registers/nodes/types/Sop';
export declare enum TangentMode {
MESH = "Normal Maps",
CURVE = "Curve"
}
export declare const TANGENT_MODES: TangentMode[];
interface TangentSopParams extends DefaultOperationParams {
group: string;
mode: number;
closed: boolean;
tangentName: string;
}
export declare class TangentSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: TangentSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<SopType.TANGENT>;
cook(inputCoreGroups: CoreGroup[], params: TangentSopParams): CoreGroup;
private _process;
private _processForMesh;
private _processForCurve;
private _createTangentForCurve;
}
export {};