@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
15 lines (14 loc) • 879 B
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { SpotLightParams, SpotLightContainer, SpotLightContainerParams } from '../../../core/lights/SpotLight';
export declare class SpotLightSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: SpotLightParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.NEVER;
static type(): Readonly<'spotLight'>;
cook(inputCoreGroups: CoreGroup[], params: SpotLightParams): Promise<CoreGroup>;
createLight(params: SpotLightContainerParams): SpotLightContainer;
updateLightParams(container: SpotLightContainer, params: SpotLightParams): Promise<void>;
private _updateLightMap;
updateShadowParams(container: SpotLightContainer, params: SpotLightParams): void;
}