@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
25 lines (24 loc) • 1.03 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { DefaultOperationParams } from '../../../core/operations/_Base';
export declare enum SetGeometryMode {
ONE_GEO_PER_OBJECT = "One Geometry Per Object",
FIRST_GEO_TO_EACH_OBJECT = "First Geometry To Each Object"
}
export declare const SET_GEOMETRY_MODES: SetGeometryMode[];
interface SetGeometrySopParams extends DefaultOperationParams {
mode: number;
}
export declare class SetGeometrySopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: SetGeometrySopParams;
static readonly INPUT_CLONED_STATE: InputCloneMode[];
static type(): Readonly<'setGeometry'>;
cook(inputCoreGroups: CoreGroup[], params: SetGeometrySopParams): CoreGroup;
private _applyMode;
private _oneGeoPerObject;
private _firstGeoToEachObject;
private static __emptyGeometry;
private static _emptyGeometry;
}
export {};