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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseSopOperation } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { InputCloneMode } from '../../../engine/poly/InputCloneMode'; import { DefaultOperationParams } from '../../../core/operations/_Base'; interface ObjectPropertiesSopParams extends DefaultOperationParams { group: string; tname: boolean; name: string; trenderOrder: boolean; renderOrder: number; tfrustumCulled: boolean; frustumCulled: boolean; tmatrixAutoUpdate: boolean; matrixAutoUpdate: boolean; tvisible: boolean; visible: boolean; tcastShadow: boolean; castShadow: boolean; treceiveShadow: boolean; receiveShadow: boolean; } export declare class ObjectPropertiesSopOperation extends BaseSopOperation { static readonly DEFAULT_PARAMS: ObjectPropertiesSopParams; static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE; static type(): Readonly<'objectProperties'>; cook(inputCoreGroups: CoreGroup[], params: ObjectPropertiesSopParams): CoreGroup; private _updateObject; } export {};