@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
14 lines (13 loc) • 709 B
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { LightProbe } from 'three';
import { LightProbeParams } from '../../../core/lights/LightProbe';
export declare class LightProbeSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: LightProbeParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.NEVER;
static type(): Readonly<'lightProbe'>;
cook(inputCoreGroups: CoreGroup[], params: LightProbeParams): Promise<CoreGroup>;
createLight(): LightProbe;
updateLightParams(light: LightProbe, params: LightProbeParams): Promise<void>;
}