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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseSopOperation } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { InputCloneMode } from '../../../engine/poly/InputCloneMode'; import { LightProbe } from 'three'; import { LightProbeParams } from '../../../core/lights/LightProbe'; export declare class LightProbeSopOperation extends BaseSopOperation { static readonly DEFAULT_PARAMS: LightProbeParams; static readonly INPUT_CLONED_STATE = InputCloneMode.NEVER; static type(): Readonly<'lightProbe'>; cook(inputCoreGroups: CoreGroup[], params: LightProbeParams): Promise<CoreGroup>; createLight(): LightProbe; updateLightParams(light: LightProbe, params: LightProbeParams): Promise<void>; }