@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
25 lines (24 loc) • 1.08 kB
TypeScript
import { Material, Mesh } from 'three';
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { TypedNodePathParamValue } from '../../../core/Walker';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { DefaultOperationParams } from '../../../core/operations/_Base';
import { SopType } from '../../poly/registers/nodes/types/Sop';
interface InstanceSopParams extends DefaultOperationParams {
attributesToCopy: string;
applyMaterial: boolean;
material: TypedNodePathParamValue;
}
export declare class InstanceSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: InstanceSopParams;
static readonly INPUT_CLONED_STATE: InputCloneMode[];
static type(): Readonly<SopType.INSTANCE>;
private _globalsHandler;
private _geometry;
cook(inputCoreGroups: CoreGroup[], params: InstanceSopParams): Promise<CoreGroup>;
private _getMaterial;
_applyMaterial(object: Mesh, material: Material): Promise<void>;
private _createInstance;
}
export {};