@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
23 lines (22 loc) • 878 B
TypeScript
import { BaseSopOperation } from './_Base';
import { Vector2, Vector3 } from 'three';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../poly/InputCloneMode';
import { DefaultOperationParams } from '../../../core/operations/_Base';
interface HexagonsSopParams extends DefaultOperationParams {
size: Vector2;
hexagonRadius: number;
direction: Vector3;
pointsOnly: boolean;
}
export declare class HexagonsSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: HexagonsSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.NEVER;
static type(): Readonly<'hexagons'>;
cook(inputCoreGroups: CoreGroup[], params: HexagonsSopParams): CoreGroup;
private _cookWithoutInput;
private _cookWithInput;
private _createHexagonsObjects;
private _createHexagons;
}
export {};