@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
31 lines (30 loc) • 1.28 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { DefaultOperationParams } from '../../../core/operations/_Base';
import { CameraSopNodeType } from '../../poly/NodeContext';
import type { PolyScene } from '../../scene/PolyScene';
import { CoreObjectType, ObjectContent } from '../../../core/geometry/ObjectContent';
interface CameraWebXRVRSopParams extends DefaultOperationParams {
group: string;
localFloor: number;
boundedFloor: number;
handTracking: number;
layers: number;
overrideReferenceSpaceType: boolean;
referenceSpaceType: number;
}
interface UpdateObjectOptions {
scene: PolyScene;
objects: ObjectContent<CoreObjectType>[];
params: CameraWebXRVRSopParams;
active: boolean;
}
export declare class CameraWebXRVRSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: CameraWebXRVRSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<CameraSopNodeType.WEBXR_VR>;
cook(inputCoreGroups: CoreGroup[], params: CameraWebXRVRSopParams): CoreGroup;
static updateObject(options: UpdateObjectOptions): void;
}
export {};