@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
30 lines (29 loc) • 1.25 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { DefaultOperationParams } from '../../../core/operations/_Base';
import { CameraSopNodeType } from '../../poly/NodeContext';
import { PolyScene } from '../../scene/PolyScene';
import { CoreObjectType, ObjectContent } from '../../../core/geometry/ObjectContent';
interface CameraWebXRARSopParams extends DefaultOperationParams {
group: string;
hitTest: number;
lightEstimation: number;
cameraAccess: number;
overrideReferenceSpaceType: boolean;
referenceSpaceType: number;
}
interface UpdateObjectOptions {
scene: PolyScene;
objects: ObjectContent<CoreObjectType>[];
params: CameraWebXRARSopParams;
active: boolean;
}
export declare class CameraWebXRARSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: CameraWebXRARSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<CameraSopNodeType.WEBXR_AR>;
cook(inputCoreGroups: CoreGroup[], params: CameraWebXRARSopParams): CoreGroup;
static updateObject(options: UpdateObjectOptions): void;
}
export {};