@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
38 lines (37 loc) • 1.43 kB
JavaScript
;
import { BaseSopOperation } from "./_Base";
import { InputCloneMode } from "../../../engine/poly/InputCloneMode";
import { ThreejsCoreObject } from "../../../core/geometry/modules/three/ThreejsCoreObject";
import { CameraAttribute } from "../../../core/camera/CoreCamera";
import { CameraSopNodeType } from "../../poly/NodeContext";
import { CoreMask } from "../../../core/geometry/Mask";
import { Vector2 } from "three";
const _CameraViewOffsetSopOperation = class extends BaseSopOperation {
static type() {
return CameraSopNodeType.VIEW_OFFSET;
}
cook(inputCoreGroups, params) {
const coreGroup = inputCoreGroups[0];
const objects = CoreMask.filterObjects(coreGroup, {
group: params.group
});
if (this._node) {
_CameraViewOffsetSopOperation.updateObject({ objects, params });
}
return coreGroup;
}
static updateObject(options) {
const { objects, params } = options;
for (let object of objects) {
ThreejsCoreObject.addAttribute(object, CameraAttribute.VIEW_OFFSET_MIN, params.min);
ThreejsCoreObject.addAttribute(object, CameraAttribute.VIEW_OFFSET_MAX, params.max);
}
}
};
export let CameraViewOffsetSopOperation = _CameraViewOffsetSopOperation;
CameraViewOffsetSopOperation.DEFAULT_PARAMS = {
group: "",
min: new Vector2(0, 0),
max: new Vector2(1, 1)
};
CameraViewOffsetSopOperation.INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;