@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
25 lines (24 loc) • 1.1 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { DefaultOperationParams } from '../../../core/operations/_Base';
import { CameraSopNodeType } from '../../poly/NodeContext';
import { CoreObjectType, ObjectContent } from '../../../core/geometry/ObjectContent';
import { Vector2 } from 'three';
interface CameraViewOffsetSopParams extends DefaultOperationParams {
group: string;
min: Vector2;
max: Vector2;
}
interface UpdateObjectOptions {
objects: ObjectContent<CoreObjectType>[];
params: CameraViewOffsetSopParams;
}
export declare class CameraViewOffsetSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: CameraViewOffsetSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<CameraSopNodeType.VIEW_OFFSET>;
cook(inputCoreGroups: CoreGroup[], params: CameraViewOffsetSopParams): CoreGroup;
static updateObject(options: UpdateObjectOptions): void;
}
export {};