@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
16 lines (15 loc) • 696 B
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../poly/InputCloneMode';
import { DefaultOperationParams } from '../../../core/operations/_Base';
interface CameraProjectSopParams extends DefaultOperationParams {
project: boolean;
}
export declare class CameraProjectSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: CameraProjectSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<'cameraProject'>;
private _pointPosition;
cook(inputCoreGroups: CoreGroup[], params: CameraProjectSopParams): CoreGroup;
}
export {};