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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { BaseSopOperation } from "./_Base"; import { InputCloneMode } from "../../../engine/poly/InputCloneMode"; import { ThreejsCoreObject } from "../../../core/geometry/modules/three/ThreejsCoreObject"; import { CameraAttribute } from "../../../core/camera/CoreCamera"; import { CameraSopNodeType } from "../../poly/NodeContext"; import { CoreMask } from "../../../core/geometry/Mask"; const _CameraFPSSopOperation = class extends BaseSopOperation { static type() { return CameraSopNodeType.FPS; } cook(inputCoreGroups, params) { const coreGroup = inputCoreGroups[0]; const objects = CoreMask.filterObjects(coreGroup, { group: params.group }); if (this._node) { _CameraFPSSopOperation.updateObject({ objects, params }); } return coreGroup; } static updateObject(options) { const { objects, params } = options; for (let object of objects) { ThreejsCoreObject.addAttribute(object, CameraAttribute.MAX_FPS, params.maxFPS); ThreejsCoreObject.addAttribute(object, CameraAttribute.MAX_FPS_DYNAMIC_CHANGE, params.allowDynamicChange); } } }; export let CameraFPSSopOperation = _CameraFPSSopOperation; CameraFPSSopOperation.DEFAULT_PARAMS = { group: "", maxFPS: 60, allowDynamicChange: false }; CameraFPSSopOperation.INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;