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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseSopOperation } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { InputCloneMode } from '../../../engine/poly/InputCloneMode'; import { DefaultOperationParams } from '../../../core/operations/_Base'; import { CameraSopNodeType } from '../../poly/NodeContext'; import { CoreObjectType, ObjectContent } from '../../../core/geometry/ObjectContent'; interface CameraFPSSopParams extends DefaultOperationParams { group: string; maxFPS: number; allowDynamicChange: boolean; } interface UpdateObjectOptions { objects: ObjectContent<CoreObjectType>[]; params: CameraFPSSopParams; } export declare class CameraFPSSopOperation extends BaseSopOperation { static readonly DEFAULT_PARAMS: CameraFPSSopParams; static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE; static type(): Readonly<CameraSopNodeType.FPS>; cook(inputCoreGroups: CoreGroup[], params: CameraFPSSopParams): CoreGroup; static updateObject(options: UpdateObjectOptions): void; } export {};