@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
24 lines (23 loc) • 1.04 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { DefaultOperationParams } from '../../../core/operations/_Base';
import { CameraSopNodeType } from '../../poly/NodeContext';
import { CoreObjectType, ObjectContent } from '../../../core/geometry/ObjectContent';
interface CameraFPSSopParams extends DefaultOperationParams {
group: string;
maxFPS: number;
allowDynamicChange: boolean;
}
interface UpdateObjectOptions {
objects: ObjectContent<CoreObjectType>[];
params: CameraFPSSopParams;
}
export declare class CameraFPSSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: CameraFPSSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<CameraSopNodeType.FPS>;
cook(inputCoreGroups: CoreGroup[], params: CameraFPSSopParams): CoreGroup;
static updateObject(options: UpdateObjectOptions): void;
}
export {};