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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseSopOperation } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { InputCloneMode } from '../../../engine/poly/InputCloneMode'; import { DefaultOperationParams } from '../../../core/operations/_Base'; import { TypedNodePathParamValue } from '../../../core/Walker'; import { CameraSopNodeType } from '../../poly/NodeContext'; import { BaseNodeType } from '../../nodes/_Base'; import { CoreObjectType, ObjectContent } from '../../../core/geometry/ObjectContent'; interface CameraControlsSopParams extends DefaultOperationParams { group: string; node: TypedNodePathParamValue; } interface UpdateObjectOptions { objects: ObjectContent<CoreObjectType>[]; params: CameraControlsSopParams; node: BaseNodeType; active: boolean; errorIfNodeNotFound: boolean; } export declare class CameraControlsSopOperation extends BaseSopOperation { static readonly DEFAULT_PARAMS: CameraControlsSopParams; static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE; static type(): Readonly<CameraSopNodeType.CONTROLS>; cook(inputCoreGroups: CoreGroup[], params: CameraControlsSopParams): CoreGroup; static updateObject(options: UpdateObjectOptions): void; } export {};