@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
27 lines (26 loc) • 1.23 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { DefaultOperationParams } from '../../../core/operations/_Base';
import { TypedNodePathParamValue } from '../../../core/Walker';
import { CameraSopNodeType } from '../../poly/NodeContext';
import { BaseNodeType } from '../../nodes/_Base';
import { CoreObjectType, ObjectContent } from '../../../core/geometry/ObjectContent';
interface CameraCSSRendererSopParams extends DefaultOperationParams {
group: string;
node: TypedNodePathParamValue;
}
interface UpdateObjectOptions {
objects: ObjectContent<CoreObjectType>[];
params: CameraCSSRendererSopParams;
node: BaseNodeType;
active: boolean;
}
export declare class CameraCSSRendererSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: CameraCSSRendererSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;
static type(): Readonly<CameraSopNodeType.CSS_RENDERER>;
cook(inputCoreGroups: CoreGroup[], params: CameraCSSRendererSopParams): CoreGroup;
static updateObject(options: UpdateObjectOptions): void;
}
export {};