@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
22 lines (21 loc) • 1.04 kB
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { Vector3 } from 'three';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { DefaultOperationParams } from '../../../core/operations/_Base';
interface BoxLinesSopParams extends DefaultOperationParams {
size: number;
sizes: Vector3;
divisions: Vector3;
center: Vector3;
}
export declare class BoxLinesSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: BoxLinesSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.NEVER;
static type(): Readonly<'boxLines'>;
cook(inputCoreGroups: CoreGroup[], params: BoxLinesSopParams): CoreGroup;
private _cookWithoutInput;
private _cookWithInput;
static createLines(params: BoxLinesSopParams): import("three").LineSegments<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>;
}
export {};