@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
23 lines (22 loc) • 836 B
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { DefaultOperationParams } from '../../../core/operations/_Base';
export declare const STRAGERY_MENU_ENTRIES: {
name: string;
value: import("three-mesh-bvh").SplitStrategy;
}[];
interface BVHSopParams extends DefaultOperationParams {
strategy: number;
maxLeafTris: number;
maxDepth: number;
verbose: boolean;
compact: boolean;
}
export declare class BVHSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: BVHSopParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.ALWAYS;
static type(): Readonly<'BVH'>;
cook(inputCoreGroups: CoreGroup[], params: BVHSopParams): CoreGroup;
}
export {};