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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseSopOperation } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { InputCloneMode } from '../../../engine/poly/InputCloneMode'; import { DefaultOperationParams } from '../../../core/operations/_Base'; export declare const STRAGERY_MENU_ENTRIES: { name: string; value: import("three-mesh-bvh").SplitStrategy; }[]; interface BVHSopParams extends DefaultOperationParams { strategy: number; maxLeafTris: number; maxDepth: number; verbose: boolean; compact: boolean; } export declare class BVHSopOperation extends BaseSopOperation { static readonly DEFAULT_PARAMS: BVHSopParams; static readonly INPUT_CLONED_STATE = InputCloneMode.ALWAYS; static type(): Readonly<'BVH'>; cook(inputCoreGroups: CoreGroup[], params: BVHSopParams): CoreGroup; } export {};