@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
41 lines (40 loc) • 1.26 kB
JavaScript
;
import { BaseSopOperation } from "./_Base";
import { InputCloneMode } from "../../../engine/poly/InputCloneMode";
export class AttribAddMultSopOperation extends BaseSopOperation {
static type() {
return "attribAddMult";
}
cook(inputCoreGroups, params) {
const coreGroup = inputCoreGroups[0];
const attribNames = coreGroup.pointAttribNamesMatchingMask(params.name);
for (let attribName of attribNames) {
const geometries = coreGroup.geometries();
for (let geometry of geometries) {
this._updateAttrib(attribName, geometry, params);
}
}
return coreGroup;
}
_updateAttrib(attribName, geometry, params) {
const attribute = geometry.getAttribute(attribName);
if (attribute) {
const values = attribute.array;
const preAdd = params.preAdd;
const mult = params.mult;
const postAdd = params.postAdd;
for (let i = 0; i < values.length; i++) {
const value = values[i];
values[i] = (value + preAdd) * mult + postAdd;
}
attribute.needsUpdate = true;
}
}
}
AttribAddMultSopOperation.DEFAULT_PARAMS = {
name: "",
preAdd: 0,
mult: 1,
postAdd: 0
};
AttribAddMultSopOperation.INPUT_CLONED_STATE = InputCloneMode.FROM_NODE;