@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
14 lines (13 loc) • 697 B
TypeScript
import { BaseSopOperation } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { InputCloneMode } from '../../../engine/poly/InputCloneMode';
import { AmbientLight } from 'three';
import { AmbientLightParams } from '../../../core/lights/AmbientLight';
export declare class AmbientLightSopOperation extends BaseSopOperation {
static readonly DEFAULT_PARAMS: AmbientLightParams;
static readonly INPUT_CLONED_STATE = InputCloneMode.NEVER;
static type(): Readonly<'ambientLight'>;
cook(_: CoreGroup[], params: AmbientLightParams): CoreGroup;
createLight(): AmbientLight;
updateLightParams(light: AmbientLight, params: AmbientLightParams): void;
}